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Who wrote these CRs?
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<blockquote data-quote="dndthrowaway1" data-source="post: 6722897" data-attributes="member: 6792946"><p>I've never really looked at the CRs of the creatures in the games I've DM'd. It makes a lot more sense to just figure out how the combat will play out for a given group of enemies and go with that as your guide. Is the enemy likely to get at least 1 attack in, or will it probably be alpha-strike'd out of existence? Does it have enough attacks that it's going to hit someone if it has lived till its turn in the initiative order, and if so, will it do meaningful damage? If all the players hit it, how many rounds is it going to live? Based on that, how many more enemies do I need to add to keep it interesting? Between thinking that basic stuff through plus story-based xp, I've felt pretty good ignoring CRs and throwing some way harder and way easier stuff at my parties, and I've been pretty happy with the results so far.</p></blockquote><p></p>
[QUOTE="dndthrowaway1, post: 6722897, member: 6792946"] I've never really looked at the CRs of the creatures in the games I've DM'd. It makes a lot more sense to just figure out how the combat will play out for a given group of enemies and go with that as your guide. Is the enemy likely to get at least 1 attack in, or will it probably be alpha-strike'd out of existence? Does it have enough attacks that it's going to hit someone if it has lived till its turn in the initiative order, and if so, will it do meaningful damage? If all the players hit it, how many rounds is it going to live? Based on that, how many more enemies do I need to add to keep it interesting? Between thinking that basic stuff through plus story-based xp, I've felt pretty good ignoring CRs and throwing some way harder and way easier stuff at my parties, and I've been pretty happy with the results so far. [/QUOTE]
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Who wrote these CRs?
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