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Who wrote these CRs?
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<blockquote data-quote="Maxperson" data-source="post: 6725590" data-attributes="member: 23751"><p>What you are suggesting here amounts to, "Since the current CR system is broken, just amp up the CR until the encounter is a proper challenge." That's not the CR system working, it's me fixing the broken CR system. </p><p></p><p>As it is written in the CR rules, a 4 level four PCs should have a worthy challenging fight from a CR 4 creature with no other hazards or buddies. It doesn't work that way. Therefore, CR is broken. </p><p></p><p>This is the way it should work if CR wasn't broken. CR -1 to +1 is a challenge that might knock a PC out, maybe. CR +2 to +3 is a tough fight that should knock PCs out and might kill a PC, maybe. CR +4 to +5 should kill PCs even if they win, but they can win if they do very well. CR +6 and higher should wipe the party unless they run. CR -2 to -3 should be an easy fight that uses little resources. CR -4 to -19 should be a cake walk that isn't do be bothered with unless the DM cranks up the numbers to make them a challenge.</p><p></p><p>That's a working CR system. It allows for monsters to continue to be used past their CR time by cranking up numbers, while still allowing monsters that are just plain beyond the PCs to exist in the world once they hit 7th-10th level.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 6725590, member: 23751"] What you are suggesting here amounts to, "Since the current CR system is broken, just amp up the CR until the encounter is a proper challenge." That's not the CR system working, it's me fixing the broken CR system. As it is written in the CR rules, a 4 level four PCs should have a worthy challenging fight from a CR 4 creature with no other hazards or buddies. It doesn't work that way. Therefore, CR is broken. This is the way it should work if CR wasn't broken. CR -1 to +1 is a challenge that might knock a PC out, maybe. CR +2 to +3 is a tough fight that should knock PCs out and might kill a PC, maybe. CR +4 to +5 should kill PCs even if they win, but they can win if they do very well. CR +6 and higher should wipe the party unless they run. CR -2 to -3 should be an easy fight that uses little resources. CR -4 to -19 should be a cake walk that isn't do be bothered with unless the DM cranks up the numbers to make them a challenge. That's a working CR system. It allows for monsters to continue to be used past their CR time by cranking up numbers, while still allowing monsters that are just plain beyond the PCs to exist in the world once they hit 7th-10th level. [/QUOTE]
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