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Who wrote these CRs?
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<blockquote data-quote="OB1" data-source="post: 6726255" data-attributes="member: 6796241"><p>If you make them hit harder then combat will be easier against a similar foe. That's the point. Now I get the argument that some people want CR to reflect a dpr optimized character, but if it did so, that would make the game much more difficult for people who don't optimize and also would reduce the choices available to players to have an effective PC. </p><p></p><p>Wizards has chosen to play to the middle to make the base game easier for casual and new players and expecting that hardcore players will be able to hack the system to get to the difficulty they want (if that is what they want). It's much easier for an experienced DM to up difficulty than a new or casual DM to lower it (without fudging dice rolls) </p><p></p><p>If Wizards chose to make CR reflect DPR optimized characters, then there would only be one path to play the game. Make your character as combat effective as possible. Instead, I can have my Forest Gnome Sorcerer 4/ Fey Pact Warlock 1 Tavern Brawler with 14 Cha still be effective in combat and a heck load of fun out of it.</p></blockquote><p></p>
[QUOTE="OB1, post: 6726255, member: 6796241"] If you make them hit harder then combat will be easier against a similar foe. That's the point. Now I get the argument that some people want CR to reflect a dpr optimized character, but if it did so, that would make the game much more difficult for people who don't optimize and also would reduce the choices available to players to have an effective PC. Wizards has chosen to play to the middle to make the base game easier for casual and new players and expecting that hardcore players will be able to hack the system to get to the difficulty they want (if that is what they want). It's much easier for an experienced DM to up difficulty than a new or casual DM to lower it (without fudging dice rolls) If Wizards chose to make CR reflect DPR optimized characters, then there would only be one path to play the game. Make your character as combat effective as possible. Instead, I can have my Forest Gnome Sorcerer 4/ Fey Pact Warlock 1 Tavern Brawler with 14 Cha still be effective in combat and a heck load of fun out of it. [/QUOTE]
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Who wrote these CRs?
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