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General Tabletop Discussion
*Dungeons & Dragons
Who wrote these CRs?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6727338" data-attributes="member: 6701872"><p>That entirely depends on what "this way" that you describe specifically means to you.</p><p></p><p>If it is predicated on using dungeons which require multiple adventuring days spent exploring and clearing them out, I use those only rarely - namely when it seems appropriate, which is not in most of my campaigns, but I am running an occasionally gathering group through Rappan Athuk, and I have a regularly occurring campaign entitled Escape from Dungeonland where the end-goal is to finally be able to leave the dungeon for once.</p><p></p><p>If it is a more lenient interpretation in which a dungeon only large enough to present a single full adventuring day of exploration/combat, I use those pretty much all the time outside of the aforementioned dungeon-centric campaigns. There is always some travel, exploration, social interaction, and all the non-dungeon aspects of the game between each, but dungeons (a tomb here, a bit of sewer there, a castle or manor, etc.) are constant inclusions.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6727338, member: 6701872"] That entirely depends on what "this way" that you describe specifically means to you. If it is predicated on using dungeons which require multiple adventuring days spent exploring and clearing them out, I use those only rarely - namely when it seems appropriate, which is not in most of my campaigns, but I am running an occasionally gathering group through Rappan Athuk, and I have a regularly occurring campaign entitled Escape from Dungeonland where the end-goal is to finally be able to leave the dungeon for once. If it is a more lenient interpretation in which a dungeon only large enough to present a single full adventuring day of exploration/combat, I use those pretty much all the time outside of the aforementioned dungeon-centric campaigns. There is always some travel, exploration, social interaction, and all the non-dungeon aspects of the game between each, but dungeons (a tomb here, a bit of sewer there, a castle or manor, etc.) are constant inclusions. [/QUOTE]
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Who wrote these CRs?
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