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Whoa. 4e is hard on PC mortality rates.
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<blockquote data-quote="Henry" data-source="post: 4300654" data-attributes="member: 158"><p>It's an interesting theory; I wonder if it can help explain why a lot of people disliked earlier AD&D to other games. In OD&D and in 1st edition AD&D, you HAD to be a team player to be successful; there was no other recourse. In the beginning, mages DIDN'T rule the roost the way people claim they do today; they had very few defensive spells, and only a few spells per day at all!</p><p></p><p>In AD&D, If the clerics didn't defend and heal, and if the wizards didn't kill enemies in droves but stay out of combat when they were out of spells, if the fighters didn't play "meat shield" and help the party pick choke points to fight in instead of giant open rooms, and if the thieves didn't do their job with traps, wall traps, etc. then you didn't survive those dungeons with flooding room traps, kobolds behind murder holes with ballistae and boiling oil, etc. Those pigeonholed roles that didn't offer much mechanical character definition also ensured that everyone had at least one or two glaring weak spots that needed someone to watch their backs for.</p></blockquote><p></p>
[QUOTE="Henry, post: 4300654, member: 158"] It's an interesting theory; I wonder if it can help explain why a lot of people disliked earlier AD&D to other games. In OD&D and in 1st edition AD&D, you HAD to be a team player to be successful; there was no other recourse. In the beginning, mages DIDN'T rule the roost the way people claim they do today; they had very few defensive spells, and only a few spells per day at all! In AD&D, If the clerics didn't defend and heal, and if the wizards didn't kill enemies in droves but stay out of combat when they were out of spells, if the fighters didn't play "meat shield" and help the party pick choke points to fight in instead of giant open rooms, and if the thieves didn't do their job with traps, wall traps, etc. then you didn't survive those dungeons with flooding room traps, kobolds behind murder holes with ballistae and boiling oil, etc. Those pigeonholed roles that didn't offer much mechanical character definition also ensured that everyone had at least one or two glaring weak spots that needed someone to watch their backs for. [/QUOTE]
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Whoa. 4e is hard on PC mortality rates.
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