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Whoa. 4e is hard on PC mortality rates.
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<blockquote data-quote="Pbartender" data-source="post: 4300819" data-attributes="member: 7533"><p>I don't know, Nifft... I've run the three or four preliminary encounters of KotS for three different groups. With all three groups, thus far, I've had at least one moment in which half or more of the group was knocked out and dying all at once, and had two deaths. Irontooth wasn't th cause of any of them... In fact, Irontooth never lasted more than two or three rounds, once he showed his face.</p><p></p><p>I attribute this to two things...</p><p></p><p>First, as someone said above, 4E is all about teamwork, and the players aren't used to that. I can see it with my regular players at home... They had a tough time with the early encounters, but now that they'd played a few sessions, they are having more success with the goblins as they learn to work together in a way you couldn't with 3rd Edition.</p><p></p><p>Second, poor assumptions about the creatures they encounter... All the deaths and near deaths have been at the hands of creatures that were typically push overs in 3E, but aren't necessarily so in 4E. In my last demo, the guard drakes -- ostensibly "guard dogs", as far as the players were concerned -- took down the party wizard from full hit points to 1 point past dead in a bite and a half. My players at home are quickly realizing that creatures aren't always what they seem... you have to be careful when you run into something you haven't yet encountered.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 4300819, member: 7533"] I don't know, Nifft... I've run the three or four preliminary encounters of KotS for three different groups. With all three groups, thus far, I've had at least one moment in which half or more of the group was knocked out and dying all at once, and had two deaths. Irontooth wasn't th cause of any of them... In fact, Irontooth never lasted more than two or three rounds, once he showed his face. I attribute this to two things... First, as someone said above, 4E is all about teamwork, and the players aren't used to that. I can see it with my regular players at home... They had a tough time with the early encounters, but now that they'd played a few sessions, they are having more success with the goblins as they learn to work together in a way you couldn't with 3rd Edition. Second, poor assumptions about the creatures they encounter... All the deaths and near deaths have been at the hands of creatures that were typically push overs in 3E, but aren't necessarily so in 4E. In my last demo, the guard drakes -- ostensibly "guard dogs", as far as the players were concerned -- took down the party wizard from full hit points to 1 point past dead in a bite and a half. My players at home are quickly realizing that creatures aren't always what they seem... you have to be careful when you run into something you haven't yet encountered. [/QUOTE]
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Whoa. 4e is hard on PC mortality rates.
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