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Whoa. 4e is hard on PC mortality rates.
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<blockquote data-quote="Ruin Explorer" data-source="post: 4301491" data-attributes="member: 18"><p>I think that a lot of what we're seeing isn't just a matter of "bad tactics" or whatever, but simple unfamiliarity with a system that purports to be "D&D" but actually plays completely differently to any previous edition of D&D (even Henry presumably admits that 1E didn't typically have fights requiring the same like of coordination and tactical finesse).</p><p></p><p>As mentioned, many monsters are wildly more dangerous than they were in any previous edition. One thing I've noticed personally, in test-play and designing an adventure, is that virtually all monsters have damage bonuses now, where few low-level ones did in 3E or before. Instead of doing 1d6 damage, a monster might do 1d6+3. That's almost as much as if it did 2d6, and even though you now typically have more HP, the fact that so many monsters hit SO hard really kind of obliterates that. Especially as quite a few monsters have encounter powers which do even more damage than their normal abilities. The design rules in the DMG seem to suggest even more damage, at levels 1-3 than any of the monsters in that level range actually seem to do, too.</p><p></p><p>I mean I think one big difference at low levels is, in 3.XE, a lot of us gave PCs extra HP at level 1, either 10 or Con or all sorts of different things. This meant that PCs had more HP than equal-level opponets. In 4E, PCs have as many or more HP than that, which is cool, but the surprise is, even the wimpiest of non-minion monsters do, too! Lots of things that the PCs kind of expect to be minions aren't, too. In fact arguably minions are kind of under-used and same-y in 4E as yet.</p><p></p><p>I'll be interested to see, on Thursday, how dangerous this actually all is in a full-on game. Personally I'm kind of wondering if I need to invent some new catergory of monster, between a minion and a "full-on" monster, perhaps a "mook" with normal monster stats but 50% HP and reduced XP value accordingly.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4301491, member: 18"] I think that a lot of what we're seeing isn't just a matter of "bad tactics" or whatever, but simple unfamiliarity with a system that purports to be "D&D" but actually plays completely differently to any previous edition of D&D (even Henry presumably admits that 1E didn't typically have fights requiring the same like of coordination and tactical finesse). As mentioned, many monsters are wildly more dangerous than they were in any previous edition. One thing I've noticed personally, in test-play and designing an adventure, is that virtually all monsters have damage bonuses now, where few low-level ones did in 3E or before. Instead of doing 1d6 damage, a monster might do 1d6+3. That's almost as much as if it did 2d6, and even though you now typically have more HP, the fact that so many monsters hit SO hard really kind of obliterates that. Especially as quite a few monsters have encounter powers which do even more damage than their normal abilities. The design rules in the DMG seem to suggest even more damage, at levels 1-3 than any of the monsters in that level range actually seem to do, too. I mean I think one big difference at low levels is, in 3.XE, a lot of us gave PCs extra HP at level 1, either 10 or Con or all sorts of different things. This meant that PCs had more HP than equal-level opponets. In 4E, PCs have as many or more HP than that, which is cool, but the surprise is, even the wimpiest of non-minion monsters do, too! Lots of things that the PCs kind of expect to be minions aren't, too. In fact arguably minions are kind of under-used and same-y in 4E as yet. I'll be interested to see, on Thursday, how dangerous this actually all is in a full-on game. Personally I'm kind of wondering if I need to invent some new catergory of monster, between a minion and a "full-on" monster, perhaps a "mook" with normal monster stats but 50% HP and reduced XP value accordingly. [/QUOTE]
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Whoa. 4e is hard on PC mortality rates.
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