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WHOH - Fighters get 4 attacks. Barb/Paladin gets 2 and all else gets 1???
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<blockquote data-quote="KarinsDad" data-source="post: 6350250" data-attributes="member: 2011"><p>While this is true, other classes also get other abilities.</p><p></p><p>For example, the 11th level Paladin has Improved Divine Smite (let alone Divine Smite). So he has fewer attacks, but they can do more damage. He can cast Thunderous Smite which again does substantially more damage.</p><p></p><p>He can heal. He can put up protections. He has an aura for a saving throw bonus.</p><p></p><p>Pros and Cons.</p><p></p><p>It's likely that PCs will rarely get in more than a half dozen encounters on any given adventuring day at 11th level. So even if the Paladin burns through two abilities/spells per encounter, he'll still sometimes still have more options than the Fighter (although the Battle Master and the Eldritch Knight do have quite a few options as well).</p><p></p><p>The Fighter is like the Hulk (fewer options, but probably does more damage than anyone else). The Paladin is like Thor (a lot more options, and still does a lot of damage).</p><p></p><p></p><p>Alternatively, the 11th level Wizard can throw out a 8D6 to 11D6 Fireball that will pretty much partially devastate the field, possibly doing as much damage in a single action as the Fighter might do in an entire encounter (just not all to one foe).</p><p></p><p>Pros and Cons.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6350250, member: 2011"] While this is true, other classes also get other abilities. For example, the 11th level Paladin has Improved Divine Smite (let alone Divine Smite). So he has fewer attacks, but they can do more damage. He can cast Thunderous Smite which again does substantially more damage. He can heal. He can put up protections. He has an aura for a saving throw bonus. Pros and Cons. It's likely that PCs will rarely get in more than a half dozen encounters on any given adventuring day at 11th level. So even if the Paladin burns through two abilities/spells per encounter, he'll still sometimes still have more options than the Fighter (although the Battle Master and the Eldritch Knight do have quite a few options as well). The Fighter is like the Hulk (fewer options, but probably does more damage than anyone else). The Paladin is like Thor (a lot more options, and still does a lot of damage). Alternatively, the 11th level Wizard can throw out a 8D6 to 11D6 Fireball that will pretty much partially devastate the field, possibly doing as much damage in a single action as the Fighter might do in an entire encounter (just not all to one foe). Pros and Cons. [/QUOTE]
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WHOH - Fighters get 4 attacks. Barb/Paladin gets 2 and all else gets 1???
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