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Whom has had a greater impact on D&D? Gygax or Greenwood?
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<blockquote data-quote="pming" data-source="post: 8135302" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>I almost said "Other", but then I re-thought about the question. Arneson 'created' the idea of a small group of 'heroes' (not as in "heroic", but as in "leaders of military forces as per Chainmail miniatures wargame), going on an 'adventure' into a dungeon/cave/ruin. But...to be honest...he didn't really "take it far". He was, iirc, more interested in the initial concept and as a sort of "well, we have several people that want to wargame, and only one table...lets do Dungeons & Dragons tonight". </p><p></p><p>Also, iirc, it was Gygax that really saw the potential and started really going whole-hog into fiddling and refining the rules, expanding them, and trying to solidify the concept of the game.</p><p></p><p>So that is why I give it to Gygax. Arneson was the spark and initial flame, but Gygax was the one that brought out the bellows. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Greenwood? Er...no. I mean, I'm sure he's a great guy and all that, I do like listening to him and what he has to say, and he does have a solid footing for "heroic stories of epic epicness" and all that, but, honestly, he just wrote a setting and teeny-boppers (re: 14 year olds, give or take) really latched onto all the over-the-top "heroes and villains". I see current Forgotten Realms as the "Marvel/DC Super-Heroes version of a fantasy world".</p><p></p><p>(and yes, I do have rules and have played in games where we use Marvel Super Heroes Advanced Set in a fantasy setting of my best friends creation called 'Urshurak'; and yes, before you ask, it's VERY fun!)</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8135302, member: 45197"] Hiya! I almost said "Other", but then I re-thought about the question. Arneson 'created' the idea of a small group of 'heroes' (not as in "heroic", but as in "leaders of military forces as per Chainmail miniatures wargame), going on an 'adventure' into a dungeon/cave/ruin. But...to be honest...he didn't really "take it far". He was, iirc, more interested in the initial concept and as a sort of "well, we have several people that want to wargame, and only one table...lets do Dungeons & Dragons tonight". Also, iirc, it was Gygax that really saw the potential and started really going whole-hog into fiddling and refining the rules, expanding them, and trying to solidify the concept of the game. So that is why I give it to Gygax. Arneson was the spark and initial flame, but Gygax was the one that brought out the bellows. ;) Greenwood? Er...no. I mean, I'm sure he's a great guy and all that, I do like listening to him and what he has to say, and he does have a solid footing for "heroic stories of epic epicness" and all that, but, honestly, he just wrote a setting and teeny-boppers (re: 14 year olds, give or take) really latched onto all the over-the-top "heroes and villains". I see current Forgotten Realms as the "Marvel/DC Super-Heroes version of a fantasy world". (and yes, I do have rules and have played in games where we use Marvel Super Heroes Advanced Set in a fantasy setting of my best friends creation called 'Urshurak'; and yes, before you ask, it's VERY fun!) ^_^ Paul L. Ming [/QUOTE]
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