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<blockquote data-quote="Janx" data-source="post: 3028817" data-attributes="member: 8835"><p>Let's think about this:</p><p></p><p>The DM has an idea for the adventure, sneak into prison to do something. He has a clever means to get the hook to the player, tell the thief who used his contacts or "Gather Information" skill.</p><p></p><p>At this point, I bet the DM thought the thief player would tell the party, and they'd go into the prison together. That's not wholly unreasonable, though a DM should learn to never trust the party to go the direction you think.</p><p></p><p>Score:</p><p>DM: 1 demerit</p><p></p><p>So initially the problem is, the thief had other ideas for the secret info.</p><p></p><p>Score:</p><p>DM: 1 demerit for not anticpating other plans</p><p>Thief: 1 demerit for not bringing in the whole party</p><p></p><p> He tells the wizard. The wizard, being of high intelligence, might have meta-gamed the idea that this might be dangerous, we should bring a meat-shield (ala Paladin). That didn't happen.</p><p></p><p>Score:</p><p>DM: 1 demerit for not anticpating other plans</p><p>Thief: 1 demerit for not bringing in the whole party (had logical excuser, however)</p><p>Wizard: 1 demerit or not bringing in the whole party (which could have easily been in character)</p><p></p><p>Then the Thief and Wizard go off into the Prison by themselves. Meanwhile, the Paladin mopes because he's bored. at what point in all of this waiting was the Paladin going to mention to the players (before the PCs go into the dungeon) that hey, maybe an extra hand would be useful. Or that maybe he'd go do something else. Silence is acceptance (or percieved as acceptance).</p><p></p><p>Score:</p><p>DM: 1 demerit for not anticpating other plans</p><p>Thief: 1 demerit for not bringing in the whole party (had logical excuser, however)</p><p>Wizard: 1 demerit or not bringing in the whole party (which could have easily been in character)</p><p>Paladin: 1 demerit for not trying ways to get back in the game (reading a book is not trying)</p><p></p><p>Lastly, if this little prison escapade took 3 hours, it probably was the main content of the DM's adventure (Rather than a side-trek). He should have already had contingency plans to get the entire party to go into the prison. He could have sped things up, because part of the party was sitting out. Anything. Giving face time to the folks who are initiating action is a common practice among DM's. The mistake is to not realize that other folks are not doing anything and don't have the opportunity to do anything when your attention is focused on somebody else.</p><p></p><p>Score:</p><p>DM: 2 demerits for not anticpating other plans, and not interacting with all players</p><p>Thief: 1 demerit for not bringing in the whole party (had logical excuser, however)</p><p>Wizard: 1 demerit or not bringing in the whole party (which could have easily been in character)</p><p>Paladin: 1 demerit for not trying ways to get back in the game (reading a book is not trying)</p></blockquote><p></p>
[QUOTE="Janx, post: 3028817, member: 8835"] Let's think about this: The DM has an idea for the adventure, sneak into prison to do something. He has a clever means to get the hook to the player, tell the thief who used his contacts or "Gather Information" skill. At this point, I bet the DM thought the thief player would tell the party, and they'd go into the prison together. That's not wholly unreasonable, though a DM should learn to never trust the party to go the direction you think. Score: DM: 1 demerit So initially the problem is, the thief had other ideas for the secret info. Score: DM: 1 demerit for not anticpating other plans Thief: 1 demerit for not bringing in the whole party He tells the wizard. The wizard, being of high intelligence, might have meta-gamed the idea that this might be dangerous, we should bring a meat-shield (ala Paladin). That didn't happen. Score: DM: 1 demerit for not anticpating other plans Thief: 1 demerit for not bringing in the whole party (had logical excuser, however) Wizard: 1 demerit or not bringing in the whole party (which could have easily been in character) Then the Thief and Wizard go off into the Prison by themselves. Meanwhile, the Paladin mopes because he's bored. at what point in all of this waiting was the Paladin going to mention to the players (before the PCs go into the dungeon) that hey, maybe an extra hand would be useful. Or that maybe he'd go do something else. Silence is acceptance (or percieved as acceptance). Score: DM: 1 demerit for not anticpating other plans Thief: 1 demerit for not bringing in the whole party (had logical excuser, however) Wizard: 1 demerit or not bringing in the whole party (which could have easily been in character) Paladin: 1 demerit for not trying ways to get back in the game (reading a book is not trying) Lastly, if this little prison escapade took 3 hours, it probably was the main content of the DM's adventure (Rather than a side-trek). He should have already had contingency plans to get the entire party to go into the prison. He could have sped things up, because part of the party was sitting out. Anything. Giving face time to the folks who are initiating action is a common practice among DM's. The mistake is to not realize that other folks are not doing anything and don't have the opportunity to do anything when your attention is focused on somebody else. Score: DM: 2 demerits for not anticpating other plans, and not interacting with all players Thief: 1 demerit for not bringing in the whole party (had logical excuser, however) Wizard: 1 demerit or not bringing in the whole party (which could have easily been in character) Paladin: 1 demerit for not trying ways to get back in the game (reading a book is not trying) [/QUOTE]
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