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<blockquote data-quote="Merkuri" data-source="post: 3029242" data-attributes="member: 41321"><p>I don't think any one person is at fault here. It was kind of a group-screwup. But IMO a good DM should have stopped the game when he realized that the paladin was being left out. If it were me, I would have called a time out and asked the players, "What do you want to do about this?" then I would have presented them with some options like:</p><p></p><ul> <li data-xf-list-type="ul">The DM could whip something up for the paladin to do and split his time between the main group and the paladin (perhaps even trying to get the two groups back together... the paladin could end up going to the prison or whatever for another reason and being startled by the other party members beating him there). <br /> </li> <li data-xf-list-type="ul">The group could agree to do some creative maneuvering or re-writing of the plot to get the paladin involved (perhaps he walked by just at the right moment and overheard what they were doing). Note that I wouldn't do this without the support of the group, otherwise it could be seen as railroading.<br /> </li> <li data-xf-list-type="ul">The paladin's player could put his character aside for the session and play an NPC or assist the DM in some way.<br /> </li> <li data-xf-list-type="ul">Or the player could simply agree to sit the session out and catch up on his reading. You never know, he might have preferred it.</li> </ul><p></p><p>So while I don't think it's the DM's fault, per say, I think the DM missed his chance to resolve the issue and find some way to work the paladin's player into the game.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 3029242, member: 41321"] I don't think any one person is at fault here. It was kind of a group-screwup. But IMO a good DM should have stopped the game when he realized that the paladin was being left out. If it were me, I would have called a time out and asked the players, "What do you want to do about this?" then I would have presented them with some options like: [list][*]The DM could whip something up for the paladin to do and split his time between the main group and the paladin (perhaps even trying to get the two groups back together... the paladin could end up going to the prison or whatever for another reason and being startled by the other party members beating him there). [*]The group could agree to do some creative maneuvering or re-writing of the plot to get the paladin involved (perhaps he walked by just at the right moment and overheard what they were doing). Note that I wouldn't do this without the support of the group, otherwise it could be seen as railroading. [*]The paladin's player could put his character aside for the session and play an NPC or assist the DM in some way. [*]Or the player could simply agree to sit the session out and catch up on his reading. You never know, he might have preferred it.[/list] So while I don't think it's the DM's fault, per say, I think the DM missed his chance to resolve the issue and find some way to work the paladin's player into the game. [/QUOTE]
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