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<blockquote data-quote="fusangite" data-source="post: 3032261" data-attributes="member: 7240"><p>There's nothing exaggerated or unusual about one's character being incapacitated, dead or captured for most of a session. So I don't see where your exaggeration claim is coming from.I agree that this is a suboptimal outcome. But my God man, it's only three hours. Sometimes my players spend 3 hours just trying to decide what to do. If you can't be laid-back enough to tolerate something like this happening every once in a while, you're way too high maintenance for my game -- and for a lot of other people's. </p><p></p><p>My time is precious just like yours. Precious enough that I set aside ample quantities of it to hang out in a laid-back way with my friends against the backdrop of a shared activity.As I said before, it's only three hours. You're excited about this like it's a whole week. I have to set aside eight hours to stay at home by myself to get my cable repaired. What's the big deal here?But you're not doing nothing. You're giving advice to the other players. You are making deductions about what is happening. You're engaging in friendly table talk. Etc.But you have just acknowledged that this is perfectly okay if your character is killed or incapacitated. Why should the reason for your character being out of the action (ie. poor planning by the GM and poor decisions by other players versus failing to make your save vs. gorgon breath) make that much of a difference between something being acceptable and totally outrageous? The effect is identical. Make up your mind!No. It's directly germaine here. </p><p></p><p>You are arguing that it is totally unacceptable and outrageous for a player's character to be sidelined for 80% of the episode. D&D's nature as an elimination game directly pertains to your argument because it is clear, by virtue of the fact that D&D is such a game, that there is nothing outrageous, unacceptable or even abnormal about this outcome.Some players like doing that kind of stuff and, for some GMs, this works well with their GMing style. But some players don't especially want to do this stuff. They don't need to be rolling dice ever 15 minutes to feel like they're having fun or playing the game. These players find other things to do when their character is out of the action; a DM should not need to provide babysitting for a player whose character goes down.Then why do the rules make it so easy for this to happen?</p></blockquote><p></p>
[QUOTE="fusangite, post: 3032261, member: 7240"] There's nothing exaggerated or unusual about one's character being incapacitated, dead or captured for most of a session. So I don't see where your exaggeration claim is coming from.I agree that this is a suboptimal outcome. But my God man, it's only three hours. Sometimes my players spend 3 hours just trying to decide what to do. If you can't be laid-back enough to tolerate something like this happening every once in a while, you're way too high maintenance for my game -- and for a lot of other people's. My time is precious just like yours. Precious enough that I set aside ample quantities of it to hang out in a laid-back way with my friends against the backdrop of a shared activity.As I said before, it's only three hours. You're excited about this like it's a whole week. I have to set aside eight hours to stay at home by myself to get my cable repaired. What's the big deal here?But you're not doing nothing. You're giving advice to the other players. You are making deductions about what is happening. You're engaging in friendly table talk. Etc.But you have just acknowledged that this is perfectly okay if your character is killed or incapacitated. Why should the reason for your character being out of the action (ie. poor planning by the GM and poor decisions by other players versus failing to make your save vs. gorgon breath) make that much of a difference between something being acceptable and totally outrageous? The effect is identical. Make up your mind!No. It's directly germaine here. You are arguing that it is totally unacceptable and outrageous for a player's character to be sidelined for 80% of the episode. D&D's nature as an elimination game directly pertains to your argument because it is clear, by virtue of the fact that D&D is such a game, that there is nothing outrageous, unacceptable or even abnormal about this outcome.Some players like doing that kind of stuff and, for some GMs, this works well with their GMing style. But some players don't especially want to do this stuff. They don't need to be rolling dice ever 15 minutes to feel like they're having fun or playing the game. These players find other things to do when their character is out of the action; a DM should not need to provide babysitting for a player whose character goes down.Then why do the rules make it so easy for this to happen? [/QUOTE]
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