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<blockquote data-quote="ThirdWizard" data-source="post: 3032759" data-attributes="member: 12037"><p>Neither am I.</p><p></p><p></p><p></p><p>I consider that metagaming. Each Player plays his own PC. The way you're describing it sounds kind of like all the PCs are run by the entire group with one Player being in charge of one character's actions after the ooc discussion by the Players.</p><p></p><p>In my game, if you want to confer something to another PC, you have to do it with your own PC. If you think someone should say something, you can't tell the Player out of character what they should say. They control their own PC and you control yours.</p><p></p><p>Take this example:</p><p></p><p>DM: The man before you smiles after you help him kill the goblins raiders. "Hail!" He says. You notice a strange tatto on his right arm in the shape of a flame and he carries a sword with engravings made of some strange metal. "It's good to see a helpful face about."</p><p>Player1: "Hail! Where are you headed?" I smile back at him and wipe the blood from my sword.</p><p>Player2: Hey isn't that tatoo the same as the evil assassin brotherhood had.</p><p>Player1: Hey, I had forgotten about that! I warily look for any concealed weapons he might have on him.</p><p></p><p>That just won't fly in my game. If Player2 notices something and Player1 doesn't, his PC had better tell Player1's PC in game. Otherwise, they're communicating in plain view of the NPC without actually having to say anything to give it away.</p><p></p><p>Now, add in the fact that Player2 is dead, and he will never be able to confer that information. His PC is dead, and thus so is his connection to the game and communication with other PCs. If he points it out, it has disrupted the game. The other Players must now play their PCs as if they didn't realize it, and we'll never know if they would have figured it out. It creates a very awkward gaming environment. Best for him to say nothing.</p><p></p><p>In battle situations, do you let your Players discuss tactics ooc then let them perform said tactics in battle without any in character speech going on? If Player 1 notices that Player 2 can avoid an AoO by taking an extra step to the side, do you let Player 2 point that out without his PC making any kind of comment in game?</p><p></p><p>I consider that metagaming and no one at our table would put up with that.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3032759, member: 12037"] Neither am I. I consider that metagaming. Each Player plays his own PC. The way you're describing it sounds kind of like all the PCs are run by the entire group with one Player being in charge of one character's actions after the ooc discussion by the Players. In my game, if you want to confer something to another PC, you have to do it with your own PC. If you think someone should say something, you can't tell the Player out of character what they should say. They control their own PC and you control yours. Take this example: DM: The man before you smiles after you help him kill the goblins raiders. "Hail!" He says. You notice a strange tatto on his right arm in the shape of a flame and he carries a sword with engravings made of some strange metal. "It's good to see a helpful face about." Player1: "Hail! Where are you headed?" I smile back at him and wipe the blood from my sword. Player2: Hey isn't that tatoo the same as the evil assassin brotherhood had. Player1: Hey, I had forgotten about that! I warily look for any concealed weapons he might have on him. That just won't fly in my game. If Player2 notices something and Player1 doesn't, his PC had better tell Player1's PC in game. Otherwise, they're communicating in plain view of the NPC without actually having to say anything to give it away. Now, add in the fact that Player2 is dead, and he will never be able to confer that information. His PC is dead, and thus so is his connection to the game and communication with other PCs. If he points it out, it has disrupted the game. The other Players must now play their PCs as if they didn't realize it, and we'll never know if they would have figured it out. It creates a very awkward gaming environment. Best for him to say nothing. In battle situations, do you let your Players discuss tactics ooc then let them perform said tactics in battle without any in character speech going on? If Player 1 notices that Player 2 can avoid an AoO by taking an extra step to the side, do you let Player 2 point that out without his PC making any kind of comment in game? I consider that metagaming and no one at our table would put up with that. [/QUOTE]
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