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<blockquote data-quote="Cithindril" data-source="post: 2283758" data-attributes="member: 16773"><p>Well, we gave this a try and it was a blast! I started off with 'Roll Initiative' and we were immediately in a pitched battle with no one having any idea of what was going on. At the conclusion of the battle an NPC arrived on the scene congratulating the party and making reference to a bunch of undefined characters and a quest. We then randomly passed the adventure off every 30 min or so until our sixth DM wrapped the whole thing up. The storyline developed quite differently than I had expected and it was hilarious as the last guy tried his best to bring all of the disparate story threads together into some kind of logical conclusion. </p><p></p><p>Our two lessons learned were to keep the group small when trying this sort of thing (this was a reunion for a friends wedding and we had 9 guys who haven't seen each other in a year or two) because a large party makes it a little cumbersome. In the future I think we'd try it with four or five players max. The evening was also more of a hack and slash (which was still fun) but next time we'd probably try to emphasize a bit more roll playing throughout. All in all though everyone had a good time and it was good for a first try. It also gave some guys a chance to take a turn DM'ing who have either never run a game before or who haven't run one in a long time.</p><p></p><p>Thanks again for the advice!</p></blockquote><p></p>
[QUOTE="Cithindril, post: 2283758, member: 16773"] Well, we gave this a try and it was a blast! I started off with 'Roll Initiative' and we were immediately in a pitched battle with no one having any idea of what was going on. At the conclusion of the battle an NPC arrived on the scene congratulating the party and making reference to a bunch of undefined characters and a quest. We then randomly passed the adventure off every 30 min or so until our sixth DM wrapped the whole thing up. The storyline developed quite differently than I had expected and it was hilarious as the last guy tried his best to bring all of the disparate story threads together into some kind of logical conclusion. Our two lessons learned were to keep the group small when trying this sort of thing (this was a reunion for a friends wedding and we had 9 guys who haven't seen each other in a year or two) because a large party makes it a little cumbersome. In the future I think we'd try it with four or five players max. The evening was also more of a hack and slash (which was still fun) but next time we'd probably try to emphasize a bit more roll playing throughout. All in all though everyone had a good time and it was good for a first try. It also gave some guys a chance to take a turn DM'ing who have either never run a game before or who haven't run one in a long time. Thanks again for the advice! [/QUOTE]
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