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Who's given up on D&D Next?
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<blockquote data-quote="Piratecat" data-source="post: 5868448" data-attributes="member: 2"><p>Oh, there's stuff we don't like, too. That's the nice thing about playtesting: a lot of that will change. I'm sure some of the things we like will change, too. And when they do, we'll evaluate and give balanced feedback on the next iteration of rules. Hooray, iterative playtesting. Paizo did this too and I think it worked incredibly well for them. </p><p></p><p>One nice thing: our group has something like seven people in it who are, or were, professional game designers. When my feedback is the least cogent of the group's, I figure we're hopefully doing something right.</p><p></p><p>But back on topic: as irrational as punting a game this early in development may seem to me, I can see lots of other reasons that people may not want to be excited about D&D Next. Maybe they have wallet fatigue; maybe the longer they wait the more their excitement dips; maybe their expectations are too high. Perhaps their group doesn't like change, or they love aspects of their current game that they are afraid will disappear. I can see it.</p><p></p><p></p><p>In the trophy hall of Quasqueton, I almost killed someone the other day with an animated undead bearskin rug. Sure, I was just taking a normal undead monster with nifty mechanics and making it look like a bearskin, but the way it played out was great. Best fight of the night.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 5868448, member: 2"] Oh, there's stuff we don't like, too. That's the nice thing about playtesting: a lot of that will change. I'm sure some of the things we like will change, too. And when they do, we'll evaluate and give balanced feedback on the next iteration of rules. Hooray, iterative playtesting. Paizo did this too and I think it worked incredibly well for them. One nice thing: our group has something like seven people in it who are, or were, professional game designers. When my feedback is the least cogent of the group's, I figure we're hopefully doing something right. But back on topic: as irrational as punting a game this early in development may seem to me, I can see lots of other reasons that people may not want to be excited about D&D Next. Maybe they have wallet fatigue; maybe the longer they wait the more their excitement dips; maybe their expectations are too high. Perhaps their group doesn't like change, or they love aspects of their current game that they are afraid will disappear. I can see it. In the trophy hall of Quasqueton, I almost killed someone the other day with an animated undead bearskin rug. Sure, I was just taking a normal undead monster with nifty mechanics and making it look like a bearskin, but the way it played out was great. Best fight of the night. [/QUOTE]
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