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Who's going to dump WoW for 4E?
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<blockquote data-quote="Sundragon2012" data-source="post: 3796259" data-attributes="member: 7624"><p>There is no point comparing them.</p><p></p><p>The fact is that WoW or any computer "role playing" game cannot do what D&D and tabletop gaming does. There are distinct and clear limits to options in a computer RPG that even the most basic D&D campaign will trump in regards to Player/PC freedom, choice, real consequences to actions, social interaction, engagement of the imagination, immersive experience, PC impact on the setting, ect. Nothing I have seen on the screen of a CRPG trumps what my imagination can do, and I bet a lot of DMs and players of TTRPGs feel the same way.</p><p></p><p>Until a computer RPG can compute a nearly endless set of variables, they are still limited video games where one controls some pixels on a screen. What makes tabletop RPGs different is that even if figures are used for the tactical combat portion of the game (I don't I just use tokens or something else) most of what occurs takes place in the imagination of the gamers and the DM. There is less of a disassociation from the chararacter, setting and story in a Tabletop RPG. Even though they are obviously imaginary, Tabletop PCs seem infinitely more real to the players than MMORPG characters.</p><p></p><p>I like CRPGs myself, but I also like shooters like Halo and stealth action games like Splinter Cell. However, I just have NO emotional investment whatsoever in the outcome besides a "Hell Yeah!" when I beat the game. </p><p></p><p></p><p></p><p>Sundragon</p></blockquote><p></p>
[QUOTE="Sundragon2012, post: 3796259, member: 7624"] There is no point comparing them. The fact is that WoW or any computer "role playing" game cannot do what D&D and tabletop gaming does. There are distinct and clear limits to options in a computer RPG that even the most basic D&D campaign will trump in regards to Player/PC freedom, choice, real consequences to actions, social interaction, engagement of the imagination, immersive experience, PC impact on the setting, ect. Nothing I have seen on the screen of a CRPG trumps what my imagination can do, and I bet a lot of DMs and players of TTRPGs feel the same way. Until a computer RPG can compute a nearly endless set of variables, they are still limited video games where one controls some pixels on a screen. What makes tabletop RPGs different is that even if figures are used for the tactical combat portion of the game (I don't I just use tokens or something else) most of what occurs takes place in the imagination of the gamers and the DM. There is less of a disassociation from the chararacter, setting and story in a Tabletop RPG. Even though they are obviously imaginary, Tabletop PCs seem infinitely more real to the players than MMORPG characters. I like CRPGs myself, but I also like shooters like Halo and stealth action games like Splinter Cell. However, I just have NO emotional investment whatsoever in the outcome besides a "Hell Yeah!" when I beat the game. Sundragon [/QUOTE]
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