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<blockquote data-quote="Kahuna Burger" data-source="post: 1589425" data-attributes="member: 8439"><p>Just rename Bardic Music in your head to Bardic Performance, because thats what it is, really. Oratory is one of the official 'classes' of performance now, and a bardic general can give rousing speaches, shout encouragment or even be giving tactical direction to inspire courage, and his countersong may be as simple as reminding his troops of their true loyalty and strength, thus giving them the renewed will to turn away from the magical compulsion and do their jobs.</p><p></p><p>You do not have to be Lawful in allignment to be capable of tactics and logistics. I'd say intelligence will count more for those things than overall allignment which can be based on a dozen character traits. Your chaoitic general may lead a mercanery group which is organized and effective in it's action, but take jobs almost on personal whim, with no preference to who is legally or traditionaly in the right in the conflict they are entering.</p><p></p><p>If you ask "who would make a better general, 'a' bard or 'a' fighter", the answer is probably "they would both suck for different reasons." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> But if you are building a general, I would definitly go with bard, knowlege skills in geography, history and warfare, maxed out perform oratory and no other performance skills, reasonable dex and a few bow feats, feats and spells to extend the range at which your orations can be heard, etc. </p><p></p><p>Kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 1589425, member: 8439"] Just rename Bardic Music in your head to Bardic Performance, because thats what it is, really. Oratory is one of the official 'classes' of performance now, and a bardic general can give rousing speaches, shout encouragment or even be giving tactical direction to inspire courage, and his countersong may be as simple as reminding his troops of their true loyalty and strength, thus giving them the renewed will to turn away from the magical compulsion and do their jobs. You do not have to be Lawful in allignment to be capable of tactics and logistics. I'd say intelligence will count more for those things than overall allignment which can be based on a dozen character traits. Your chaoitic general may lead a mercanery group which is organized and effective in it's action, but take jobs almost on personal whim, with no preference to who is legally or traditionaly in the right in the conflict they are entering. If you ask "who would make a better general, 'a' bard or 'a' fighter", the answer is probably "they would both suck for different reasons." :p But if you are building a general, I would definitly go with bard, knowlege skills in geography, history and warfare, maxed out perform oratory and no other performance skills, reasonable dex and a few bow feats, feats and spells to extend the range at which your orations can be heard, etc. Kahuna Burger [/QUOTE]
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