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Whos (March Movie Monster Madness Submission)
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<blockquote data-quote="DnDChick" data-source="post: 2078432" data-attributes="member: 54"><p><strong>Tall Who 1st Level Warrior</strong></p><p><strong>Medium Humanoid (Who)</strong></p><p><strong>Hit Dice:</strong> 1d8+1 (5 hp)</p><p><strong>Initiative:</strong> +4</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 16 (+4 Dex, +2 leather), touch 14, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +1/+3</p><p><strong>Attack:</strong> +5 melee (1d6+3, short sword)</p><p><strong>Full Attack:</strong> +5 melee (1d6+3, short sword)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> —</p><p><strong>Special Qualities:</strong> Who-senses</p><p><strong>Saves:</strong> Fort +3, Ref +4, Will +0</p><p><strong>Abilities:</strong> Str 14, Dex 19, Con 13, Int 8, Wis 10, Cha 12</p><p><strong>Skills:</strong> Climb +4, Jump +4, Listen +4, Spot +0</p><p><strong>Feats:</strong> Weapon Finesse</p><p><strong>Environment:</strong> Who-ville</p><p><strong>Organization:</strong> Solitary, bunch (2-5), ville (20-50)</p><p><strong>Challenge Rating:</strong> 1/2</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually neutral good</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> ±0</p><p></p><p><strong>Small Who 1st Level Warrior</strong></p><p><strong>Small Humanoid (Who)</strong></p><p><strong>Hit Dice:</strong> 1d8 (4 hp)</p><p><strong>Initiative:</strong> +5</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 18 (+1 size, +5 Dex, +2 leather), touch 16, flat-footed 13</p><p><strong>Base Attack/Grapple:</strong> +1/−3</p><p><strong>Attack:</strong> +7 melee (1d4, short sword)</p><p><strong>Full Attack:</strong> +7 melee (1d4, short sword)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> —</p><p><strong>Special Qualities:</strong> Who-senses</p><p><strong>Saves:</strong> Fort +2, Ref +5, Will +0</p><p><strong>Abilities:</strong> Str 10, Dex 21, Con 11, Int 8, Wis 10, Cha 12</p><p><strong>Skills:</strong> Climb +2, Jump +2, Listen +4, Spot +0</p><p><strong>Feats:</strong> Weapon Finesse</p><p><strong>Environment:</strong> Who-ville</p><p><strong>Organization:</strong> Solitary, bunch (2-5), ville (20-50)</p><p><strong>Challenge Rating:</strong> 1/2</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually neutral good</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> ±0</p><p></p><p> <strong>Almost-Not-There-At-All Who 1st Level Warrior</strong></p><p><strong>Tiny Humanoid (Who)</strong></p><p><strong>Hit Dice:</strong> 1d8 (4 hp)</p><p><strong>Initiative:</strong> +6</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 20 (+2 size, +6 Dex, +2 leather), touch 18, flat-footed 14</p><p><strong>Base Attack/Grapple:</strong> +1/−7</p><p><strong>Attack:</strong> +8 melee (1d3, short sword)</p><p><strong>Full Attack:</strong> +8 melee (1d3, short sword)</p><p><strong>Space/Reach:</strong> 2 1/2 ft./0 ft.</p><p><strong>Special Attacks:</strong> —</p><p><strong>Special Qualities:</strong> Who-senses</p><p><strong>Saves:</strong> Fort +2, Ref +6, Will +0</p><p><strong>Abilities:</strong> Str 6, Dex 23, Con 11, Int 8, Wis 10, Cha 12</p><p><strong>Skills:</strong> Climb +0, Jump +0, Listen +4, Spot +0</p><p><strong>Feats:</strong> Weapon Finesse</p><p><strong>Environment:</strong> Who-ville</p><p><strong>Organization:</strong> Solitary, bunch (2-5), ville (20-50)</p><p><strong>Challenge Rating:</strong> 1/4</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually neutral good</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> ±0</p><p></p><p> <em>This creature’s pot-bellied</em></p><p><em>And I don’t mean to alarm</em></p><p><em>But he has three fingers</em></p><p><em>On the end of his arm.</em></p><p><em></em></p><p><em>He has a short rounded nose,</em></p><p><em>Somewhat like a muzzle,</em></p><p><em>And shaggy thick hair</em></p><p><em>Completes the strange puzzle.</em></p><p></p><p>There are three types of Who;</p><p>The Tall and the Small,</p><p>And the third type of Who</p><p>Is almost not there at all!</p><p></p><p>They all live in Who-Ville</p><p>A quaint little place</p><p>At the foot of Mount Crumpet</p><p>And its jagged face.</p><p></p><p>The Whos are good people</p><p>With hardly a care:</p><p>They can spend the whole day</p><p>Just breathing the air!</p><p></p><p>With music and laughter</p><p>The Whos while away</p><p>The days and the nights</p><p>And the best holidays.</p><p></p><p><strong>Combat</strong></p><p>The song-happy Whos</p><p>Don’t usually fight.</p><p>They just run and hide</p><p>When things start to bite.</p><p></p><p>If cornered a Who </p><p>Will fight for his life</p><p>But Whos just prefer</p><p>To avoid too much strife.</p><p></p><p><strong>Who-Senses:</strong> Whos have little in the ways of attacks and defenses, but the one thing they have is their keen Who-senses. A Who, don't you know, has a sharp sense of hearing (+4 racial bonus to Listen checks) that help them prepare when an enemy’s nearing. A Who can see well in even dim light (low-light vision 30 ft.), for Mount Crumpet’s huge shadow can be dark as the night.</p><p></p><p><strong>Whos as Characters</strong></p><p>The favored class of the Whos</p><p>Is the bard, for its songs,</p><p>And knowledge of all things</p><p>They can pass along.</p><p></p><p>Most Whos encountered</p><p>Outside of Who-ville</p><p>Are wand’ring warriors</p><p>Exploring the hills.</p><p></p><p>Whos have the following ability bonuses: +4 Dex, -2 Wisdom, +2 Charisma. The Who warrior above had the following ability scores before applying racial modifiers: Str 14, Dex 15, Con 13, Int 8, Wis 12, Cha 10.</p><p></p><p><strong>Grinch</strong></p><p>There’s a fourth type of Who</p><p>Of which rarely is spoken,</p><p>A Who who’s Who-soul</p><p>Has somehow been broken.</p><p></p><p>These Whos are called Grinches,</p><p>They are angry and mean,</p><p>They are cruel and red-eyed,</p><p>And furry and green!</p><p></p><p>Unlike other Whos,</p><p>Which are usually nice,</p><p>The Grinches are evil</p><p>And consumed with vice.</p><p></p><p>The Grinches are loners,</p><p>They love nothing at all,</p><p>Because their hearts — it is said —</p><p>Are three sizes too small.</p><p></p><p>The favored class of a Grinch</p><p>Is the rogue with its way </p><p>Of sneaking and stealing,</p><p>And slinking away.</p></blockquote><p></p>
[QUOTE="DnDChick, post: 2078432, member: 54"] [b]Tall Who 1st Level Warrior Medium Humanoid (Who) Hit Dice:[/b] 1d8+1 (5 hp) [b]Initiative:[/b] +4 [b]Speed:[/b] 30 ft. (6 squares) [b]Armor Class:[/b] 16 (+4 Dex, +2 leather), touch 14, flat-footed 12 [b]Base Attack/Grapple:[/b] +1/+3 [b]Attack:[/b] +5 melee (1d6+3, short sword) [b]Full Attack:[/b] +5 melee (1d6+3, short sword) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] — [b]Special Qualities:[/b] Who-senses [b]Saves:[/b] Fort +3, Ref +4, Will +0 [b]Abilities:[/b] Str 14, Dex 19, Con 13, Int 8, Wis 10, Cha 12 [b]Skills:[/b] Climb +4, Jump +4, Listen +4, Spot +0 [b]Feats:[/b] Weapon Finesse [b]Environment:[/b] Who-ville [b]Organization:[/b] Solitary, bunch (2-5), ville (20-50) [b]Challenge Rating:[/b] 1/2 [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually neutral good [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] ±0 [b]Small Who 1st Level Warrior Small Humanoid (Who) Hit Dice:[/b] 1d8 (4 hp) [b]Initiative:[/b] +5 [b]Speed:[/b] 30 ft. (6 squares) [b]Armor Class:[/b] 18 (+1 size, +5 Dex, +2 leather), touch 16, flat-footed 13 [b]Base Attack/Grapple:[/b] +1/−3 [b]Attack:[/b] +7 melee (1d4, short sword) [b]Full Attack:[/b] +7 melee (1d4, short sword) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] — [b]Special Qualities:[/b] Who-senses [b]Saves:[/b] Fort +2, Ref +5, Will +0 [b]Abilities:[/b] Str 10, Dex 21, Con 11, Int 8, Wis 10, Cha 12 [b]Skills:[/b] Climb +2, Jump +2, Listen +4, Spot +0 [b]Feats:[/b] Weapon Finesse [b]Environment:[/b] Who-ville [b]Organization:[/b] Solitary, bunch (2-5), ville (20-50) [b]Challenge Rating:[/b] 1/2 [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually neutral good [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] ±0 [b]Almost-Not-There-At-All Who 1st Level Warrior Tiny Humanoid (Who) Hit Dice:[/b] 1d8 (4 hp) [b]Initiative:[/b] +6 [b]Speed:[/b] 30 ft. (6 squares) [b]Armor Class:[/b] 20 (+2 size, +6 Dex, +2 leather), touch 18, flat-footed 14 [b]Base Attack/Grapple:[/b] +1/−7 [b]Attack:[/b] +8 melee (1d3, short sword) [b]Full Attack:[/b] +8 melee (1d3, short sword) [b]Space/Reach:[/b] 2 1/2 ft./0 ft. [b]Special Attacks:[/b] — [b]Special Qualities:[/b] Who-senses [b]Saves:[/b] Fort +2, Ref +6, Will +0 [b]Abilities:[/b] Str 6, Dex 23, Con 11, Int 8, Wis 10, Cha 12 [b]Skills:[/b] Climb +0, Jump +0, Listen +4, Spot +0 [b]Feats:[/b] Weapon Finesse [b]Environment:[/b] Who-ville [b]Organization:[/b] Solitary, bunch (2-5), ville (20-50) [b]Challenge Rating:[/b] 1/4 [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually neutral good [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] ±0 [i]This creature’s pot-bellied And I don’t mean to alarm But he has three fingers On the end of his arm. He has a short rounded nose, Somewhat like a muzzle, And shaggy thick hair Completes the strange puzzle.[/i] There are three types of Who; The Tall and the Small, And the third type of Who Is almost not there at all! They all live in Who-Ville A quaint little place At the foot of Mount Crumpet And its jagged face. The Whos are good people With hardly a care: They can spend the whole day Just breathing the air! With music and laughter The Whos while away The days and the nights And the best holidays. [b]Combat[/b] The song-happy Whos Don’t usually fight. They just run and hide When things start to bite. If cornered a Who Will fight for his life But Whos just prefer To avoid too much strife. [b]Who-Senses:[/b] Whos have little in the ways of attacks and defenses, but the one thing they have is their keen Who-senses. A Who, don't you know, has a sharp sense of hearing (+4 racial bonus to Listen checks) that help them prepare when an enemy’s nearing. A Who can see well in even dim light (low-light vision 30 ft.), for Mount Crumpet’s huge shadow can be dark as the night. [b]Whos as Characters[/b] The favored class of the Whos Is the bard, for its songs, And knowledge of all things They can pass along. Most Whos encountered Outside of Who-ville Are wand’ring warriors Exploring the hills. Whos have the following ability bonuses: +4 Dex, -2 Wisdom, +2 Charisma. The Who warrior above had the following ability scores before applying racial modifiers: Str 14, Dex 15, Con 13, Int 8, Wis 12, Cha 10. [b]Grinch[/b] There’s a fourth type of Who Of which rarely is spoken, A Who who’s Who-soul Has somehow been broken. These Whos are called Grinches, They are angry and mean, They are cruel and red-eyed, And furry and green! Unlike other Whos, Which are usually nice, The Grinches are evil And consumed with vice. The Grinches are loners, They love nothing at all, Because their hearts — it is said — Are three sizes too small. The favored class of a Grinch Is the rogue with its way Of sneaking and stealing, And slinking away. [/QUOTE]
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