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General Tabletop Discussion
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Who's played 5e to high level? How was the variable progression rate in play?
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<blockquote data-quote="S'mon" data-source="post: 6736436" data-attributes="member: 463"><p>A distinctive feature of 5e D&D is that by design PCs advance fast 1-4, more slowly 5-10, </p><p>then fast again 11+. The drop in XP needed is very noticeable - only 15,000 to get from 11 to </p><p>12, when it takes 16,000 to go from 9 to 10 and 21,000 to go from 10 to 11.</p><p></p><p>Currently my group are levels 7-9, so in the slow-advancement zone, and I'm wondering </p><p>how it's going to play out when they get to 11+. For GMs & groups who have played at high level, how did it feel? How much quicker was the advancement in practice than at 5-10? Does it work out well in play?</p></blockquote><p></p>
[QUOTE="S'mon, post: 6736436, member: 463"] A distinctive feature of 5e D&D is that by design PCs advance fast 1-4, more slowly 5-10, then fast again 11+. The drop in XP needed is very noticeable - only 15,000 to get from 11 to 12, when it takes 16,000 to go from 9 to 10 and 21,000 to go from 10 to 11. Currently my group are levels 7-9, so in the slow-advancement zone, and I'm wondering how it's going to play out when they get to 11+. For GMs & groups who have played at high level, how did it feel? How much quicker was the advancement in practice than at 5-10? Does it work out well in play? [/QUOTE]
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General Tabletop Discussion
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Who's played 5e to high level? How was the variable progression rate in play?
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