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Who's running or playing in an Arcana Unearthed Game?
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<blockquote data-quote="Tessarael" data-source="post: 1454625" data-attributes="member: 12909"><p>With Dire Weapons the tanks are going to be dishing out a bit more damage. Warmain and Unfettered make good tanks, perhaps better than Fighter in some respects, but probably equal to a well built Fighter or Barbarian character. </p><p></p><p>Did a mini-campaign, which included a Rogue/Champion of Darkness. Seemed to work ok, but it didn't help that he failed a couple of key saving throws. Mech-wise, damage output should have been about the same.</p><p></p><p>The spellcasters are going to be weaker in melee than a Cleric. Lower BAB, less armor, or less spells. More spell versatility, but it didn't come across as too good for the CR. I think the Conjuring Runes that the Runethane get are too good when they first get them (essentially an extra spell level beyond say a Wizard or Magister at the same level), but Runethanes have worse spellcasting ... so otherwise they might be too weak. I think I'd probably remove Runethane as an option as a result - didn't seem to work quite right.</p><p></p><p>I love the racial levels, exotic armor and exotic weapons, feats (e.g. Uncanny Dodge and Improved Uncanny Dodge became normal feats) ... I think Monte did a very good job with Arcana Unearthed.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 1454625, member: 12909"] With Dire Weapons the tanks are going to be dishing out a bit more damage. Warmain and Unfettered make good tanks, perhaps better than Fighter in some respects, but probably equal to a well built Fighter or Barbarian character. Did a mini-campaign, which included a Rogue/Champion of Darkness. Seemed to work ok, but it didn't help that he failed a couple of key saving throws. Mech-wise, damage output should have been about the same. The spellcasters are going to be weaker in melee than a Cleric. Lower BAB, less armor, or less spells. More spell versatility, but it didn't come across as too good for the CR. I think the Conjuring Runes that the Runethane get are too good when they first get them (essentially an extra spell level beyond say a Wizard or Magister at the same level), but Runethanes have worse spellcasting ... so otherwise they might be too weak. I think I'd probably remove Runethane as an option as a result - didn't seem to work quite right. I love the racial levels, exotic armor and exotic weapons, feats (e.g. Uncanny Dodge and Improved Uncanny Dodge became normal feats) ... I think Monte did a very good job with Arcana Unearthed. [/QUOTE]
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