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Who's running or playing in an Arcana Unearthed Game?
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<blockquote data-quote="Rel" data-source="post: 1458178" data-attributes="member: 99"><p>Well actually, Henry, I did like the mojh akashic I played in your game and there are about a half dozen or so other character concepts that I'm champing at the bit to play. But I'm only going to get one shot at it for a while and somehow the Witch, particulary the Mind Witch, particularly particularly the Verrik Mind Witch was something that I latched onto.</p><p></p><p></p><p></p><p>This is along the lines of what I was thinking. The trick is this: He is absolutely, unshakably certain of his own instincts and gut feelings. And he can't comprehend why somebody else would dare to disagree with what is so obviously (to him) the correct way. So I have a hard time seeing him as a "go along, get along" sort.</p><p></p><p>A lot is going to depend on the makeup of the rest of the party and the sorts of adventures we encounter. I don't mind butting heads with other members of the party once in a while for the sake of roleplaying. But I don't want the character to be a constant source of strife.</p><p></p><p>I guess I'm thinking that most of the time he won't bother trying to talk about or justify his actions. He'll just do what he knows is right and let the others be angry about it if they disagree.</p></blockquote><p></p>
[QUOTE="Rel, post: 1458178, member: 99"] Well actually, Henry, I did like the mojh akashic I played in your game and there are about a half dozen or so other character concepts that I'm champing at the bit to play. But I'm only going to get one shot at it for a while and somehow the Witch, particulary the Mind Witch, particularly particularly the Verrik Mind Witch was something that I latched onto. This is along the lines of what I was thinking. The trick is this: He is absolutely, unshakably certain of his own instincts and gut feelings. And he can't comprehend why somebody else would dare to disagree with what is so obviously (to him) the correct way. So I have a hard time seeing him as a "go along, get along" sort. A lot is going to depend on the makeup of the rest of the party and the sorts of adventures we encounter. I don't mind butting heads with other members of the party once in a while for the sake of roleplaying. But I don't want the character to be a constant source of strife. I guess I'm thinking that most of the time he won't bother trying to talk about or justify his actions. He'll just do what he knows is right and let the others be angry about it if they disagree. [/QUOTE]
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