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<blockquote data-quote="Manbearcat" data-source="post: 6622509" data-attributes="member: 6696971"><p>I think a fair bit of the inclination for CharOp kind of optimization is premised upon the majority of encounters being fairly narrow combat scenarios with symmetric threats. There are several ways to mitigate this. If the majority of encounters are noncombat action scenes with high stakes, players will naturally invest deeper into the means to dictate outcomes therein. If a fair portion of combat encounter budgets are spent on hazards/traps (threats that can't be resolved via HP ablation/nova), then players will inevitably invest in resource suites to counteract/avoid them and forced movement to afflict enemies with them. If monsters (auras) or team monster (synergy) routinely punish lack of finesse/mobility/active mitigation, players will be less inclined to invest in brunt force/nova options.</p><p></p><p>Obviously the inverse is very true as well. My guess is that a fair number of 4e GMs hewed to that inverse (at least at its inception and a few years into its life cycle).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6622509, member: 6696971"] I think a fair bit of the inclination for CharOp kind of optimization is premised upon the majority of encounters being fairly narrow combat scenarios with symmetric threats. There are several ways to mitigate this. If the majority of encounters are noncombat action scenes with high stakes, players will naturally invest deeper into the means to dictate outcomes therein. If a fair portion of combat encounter budgets are spent on hazards/traps (threats that can't be resolved via HP ablation/nova), then players will inevitably invest in resource suites to counteract/avoid them and forced movement to afflict enemies with them. If monsters (auras) or team monster (synergy) routinely punish lack of finesse/mobility/active mitigation, players will be less inclined to invest in brunt force/nova options. Obviously the inverse is very true as well. My guess is that a fair number of 4e GMs hewed to that inverse (at least at its inception and a few years into its life cycle). [/QUOTE]
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