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<blockquote data-quote="D'karr" data-source="post: 6622716" data-attributes="member: 336"><p>I think more than anything that is why single target optimization is not so important within your game. There are other available and viable options. And not every player must uber-focused on combat. Skill use is encouraged/rewarded in multiple areas. Rituals and powers are treated as open. Your combats are definitely not cookie-cutter, and every option is actually open with creative use by players and open/reliable adjudication by the DM.</p><p></p><p>If a DM is not willing to open up the playing field to creative options/solutions (actions other than what is explicitly contained in the text) he is also probably closing off other avenues the players have. In instances like that, HP Ablation becomes the only reliable/available option to use.</p><p></p><p>This is part of the reward/carrot - stick/disincentive training any RPG provides underneath the base rules level. If something is rewarded players will do it more, if it is disincentivized they will do it less. The "say yes" paradigm is what carries forward the momentum of the game. If combat is the only way to advance, the players will fix everything through combat. If combat is simply one of many ways to resolve conflict players will also use other options. If skill use, rituals, creative use of powers and feats (say yes) within every aspect of the game are all given equal footing, then HP ablation is not the only reliable way of overcoming obstacles. In those instances, the Optimizer Guide falls way short because of it's narrow focus.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6622716, member: 336"] I think more than anything that is why single target optimization is not so important within your game. There are other available and viable options. And not every player must uber-focused on combat. Skill use is encouraged/rewarded in multiple areas. Rituals and powers are treated as open. Your combats are definitely not cookie-cutter, and every option is actually open with creative use by players and open/reliable adjudication by the DM. If a DM is not willing to open up the playing field to creative options/solutions (actions other than what is explicitly contained in the text) he is also probably closing off other avenues the players have. In instances like that, HP Ablation becomes the only reliable/available option to use. This is part of the reward/carrot - stick/disincentive training any RPG provides underneath the base rules level. If something is rewarded players will do it more, if it is disincentivized they will do it less. The "say yes" paradigm is what carries forward the momentum of the game. If combat is the only way to advance, the players will fix everything through combat. If combat is simply one of many ways to resolve conflict players will also use other options. If skill use, rituals, creative use of powers and feats (say yes) within every aspect of the game are all given equal footing, then HP ablation is not the only reliable way of overcoming obstacles. In those instances, the Optimizer Guide falls way short because of it's narrow focus. [/QUOTE]
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