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<blockquote data-quote="Scrivener of Doom" data-source="post: 6629785" data-attributes="member: 87576"><p>Interesting. We also had a bladesinger and, thanks to its Defender-like AC, it wasn't a squishy. It was certainly far more durable - and damaging! - in play than both the thief and the barbarian. That character has since been rebuilt as a pure wizard (at level 9) which has worked out better for the group in terms of synergies.</p><p></p><p>I'll have a fresh look at those builds you mentioned. Thanks.</p><p></p><p> </p><p></p><p>I love DDi. There is no way I am unsubbing while I still run 4E. Heck, I will keep my sub even if I <em>think</em> I might run 4E. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>Briefly digressing for but a moment, I think it's a great way of going backwards. It scratches those itches but is underpinned with a lot more design rigour than EGG was capable of providing.</p><p></p><p></p><p></p><p>Point 1: I simply prepare a cheat sheet essentially in stat block format with TRAITS and TRIGGERED ACTIONS. I do it as the DM and then give it to the players because 1. they're fundamentally lazy and 2. it let's me get across their characters so I can give them a hint about options. (You would think I would have trained them better after 30+ years together... but no. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p><p></p><p>Point 2: Sure, I will send you some links.</p><p></p><p>And I still use the online monster builder. That said, I typically build a rough version just in notepad so I can tinker with it without my Third World internet shutting down while I am in the middle of a monster (no, not exaggerating and, yes, I live in the Third World). I have a collection of text files on my desktop with these stat block ideas that I tinker with until I am happy enough to put them together in the online Monster Builder.</p></blockquote><p></p>
[QUOTE="Scrivener of Doom, post: 6629785, member: 87576"] Interesting. We also had a bladesinger and, thanks to its Defender-like AC, it wasn't a squishy. It was certainly far more durable - and damaging! - in play than both the thief and the barbarian. That character has since been rebuilt as a pure wizard (at level 9) which has worked out better for the group in terms of synergies. I'll have a fresh look at those builds you mentioned. Thanks. I love DDi. There is no way I am unsubbing while I still run 4E. Heck, I will keep my sub even if I [I]think[/I] I might run 4E. ;) Briefly digressing for but a moment, I think it's a great way of going backwards. It scratches those itches but is underpinned with a lot more design rigour than EGG was capable of providing. Point 1: I simply prepare a cheat sheet essentially in stat block format with TRAITS and TRIGGERED ACTIONS. I do it as the DM and then give it to the players because 1. they're fundamentally lazy and 2. it let's me get across their characters so I can give them a hint about options. (You would think I would have trained them better after 30+ years together... but no. :) ) Point 2: Sure, I will send you some links. And I still use the online monster builder. That said, I typically build a rough version just in notepad so I can tinker with it without my Third World internet shutting down while I am in the middle of a monster (no, not exaggerating and, yes, I live in the Third World). I have a collection of text files on my desktop with these stat block ideas that I tinker with until I am happy enough to put them together in the online Monster Builder. [/QUOTE]
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