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D&D Older Editions
Who's still playing 4E
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<blockquote data-quote="Scrivener of Doom" data-source="post: 6664937" data-attributes="member: 87576"><p>I'm still running 4E but the availability of the 4E tools is a big issue for me too. I fully expect WotC to turn them off at some point but at least I now have Masterplan for building monsters (and a library of lots of custom and official monsters) plus a couple of other options to cover the other tools. (Another reason I had to look at alternatives was that my laptop would turn into a brick for 10-15 minutes each time I printed a character sheet from the Character Builder to PDF. That's just ridiculous and, obviously, there is no support for such problems.)</p><p></p><p>I've also found that it's vital you get your mix of monsters right for your players. In my case, that means lots of minions where due to a stat block power or a leader aura, they have a chance of shaking off a hit that would otherwise drop them. My players are enjoying combats more and we're moving through them faster. I also had to help them craft cheat sheets for their triggered powers as those seem to cause the most delays.</p><p></p><p></p><p></p><p>5E is great if you want AD&D with proper maths, professional design, and two decades' worth of people asking "Why?" and trying to answer that question. It really is AD&D3E and would have been a revelation back in 1999. It's still a good edition and I can see why people like it... but, like you, it just doesn't scratch the right itches for me as a DM. 4E has spoiled me particularly when it comes to monster and NPC design, the one area where I think no other edition comes close in terms of being able to take a concept and match that concept with appropriate mechanics without spending half a working day doing so.</p><p></p><p>13th Age is really good and I look at it lovingly from time to time. I still have this goal of getting some of my wife's family and friends to play RPGs at some point - the real unemployment rate in this country is about 60% so lots of people are doing nothing - and I am seriously considering using 13th Age to introduce them to RPGing.</p><p></p><p>I think it would also be a great system for online play as, <strong>unlike 5E</strong>, it actually supports theatre-of-the-mind-style combat with t-o-t-m-style mechanics. And it does a great job on monster stat blocks, much like 4E.</p></blockquote><p></p>
[QUOTE="Scrivener of Doom, post: 6664937, member: 87576"] I'm still running 4E but the availability of the 4E tools is a big issue for me too. I fully expect WotC to turn them off at some point but at least I now have Masterplan for building monsters (and a library of lots of custom and official monsters) plus a couple of other options to cover the other tools. (Another reason I had to look at alternatives was that my laptop would turn into a brick for 10-15 minutes each time I printed a character sheet from the Character Builder to PDF. That's just ridiculous and, obviously, there is no support for such problems.) I've also found that it's vital you get your mix of monsters right for your players. In my case, that means lots of minions where due to a stat block power or a leader aura, they have a chance of shaking off a hit that would otherwise drop them. My players are enjoying combats more and we're moving through them faster. I also had to help them craft cheat sheets for their triggered powers as those seem to cause the most delays. 5E is great if you want AD&D with proper maths, professional design, and two decades' worth of people asking "Why?" and trying to answer that question. It really is AD&D3E and would have been a revelation back in 1999. It's still a good edition and I can see why people like it... but, like you, it just doesn't scratch the right itches for me as a DM. 4E has spoiled me particularly when it comes to monster and NPC design, the one area where I think no other edition comes close in terms of being able to take a concept and match that concept with appropriate mechanics without spending half a working day doing so. 13th Age is really good and I look at it lovingly from time to time. I still have this goal of getting some of my wife's family and friends to play RPGs at some point - the real unemployment rate in this country is about 60% so lots of people are doing nothing - and I am seriously considering using 13th Age to introduce them to RPGing. I think it would also be a great system for online play as, [B]unlike 5E[/B], it actually supports theatre-of-the-mind-style combat with t-o-t-m-style mechanics. And it does a great job on monster stat blocks, much like 4E. [/QUOTE]
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