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<blockquote data-quote="Scrivener of Doom" data-source="post: 6665312" data-attributes="member: 87576"><p>I think 4E needed designers and developers who actually used it for their home games. And that was not always the case. There's an adventure design seminar on YouTube hosted by Chris Perkins and Mike Mearls at some Con where the audience asks the two WotCites to tell them about their campaigns. Chris, of course, mentions Io'mandra or whatever whereas Mike has to say, "I'm not running a campaign." It was like the 2E days where designers didn't actually play the game they were working on....</p><p></p><p></p><p></p><p>I only got around to using Masterplan about a week ago and the version I have is brilliant. Even the monster builder is really, really good. I've also now got offline versions of the Character Builder and Compendium: I'm ready for WotC to turn off their servers and/or Silverlight to go to its death. </p><p></p><p></p><p></p><p>Early on when my players were trying t grok 4E, I turned their character sheets into monster stat blocks. They got it. I agree; it is the perfect format for character sheets, and I do something similar with the cheat sheets I have mentioned a few times in this thread.</p><p></p><p>Hmmm, I wonder if someone could get CBLoader to export a character sheet in that format?</p><p></p><p></p><p></p><p>I have experimented with it a little but, so far, I've really just gone with expanding critical ranges and boosting damage and effects that way. But I "buy" the increased damage from the critical with lowered damage from the normal attack effect. Anyway, it's a concept I plan to play with a bit more and, of course, it is inspired by 13th Age.</p><p></p><p></p><p></p><p>Interesting. I must admit, I really don't tinker with the PC side of 4E at all as I decided that it was going to be all Character Builder, all of the time. Depending on how much tinkering I can do with the offline version, I may take a fresh look at some character options much in the vein you are suggesting but I will wait until after my next campaign. My next campaign features a knight and a slayer and this will be my first time seeing the Essentials classes in action. If simpler works, then maybe I will look at E-versions of some of the other complicated classes.</p></blockquote><p></p>
[QUOTE="Scrivener of Doom, post: 6665312, member: 87576"] I think 4E needed designers and developers who actually used it for their home games. And that was not always the case. There's an adventure design seminar on YouTube hosted by Chris Perkins and Mike Mearls at some Con where the audience asks the two WotCites to tell them about their campaigns. Chris, of course, mentions Io'mandra or whatever whereas Mike has to say, "I'm not running a campaign." It was like the 2E days where designers didn't actually play the game they were working on.... I only got around to using Masterplan about a week ago and the version I have is brilliant. Even the monster builder is really, really good. I've also now got offline versions of the Character Builder and Compendium: I'm ready for WotC to turn off their servers and/or Silverlight to go to its death. Early on when my players were trying t grok 4E, I turned their character sheets into monster stat blocks. They got it. I agree; it is the perfect format for character sheets, and I do something similar with the cheat sheets I have mentioned a few times in this thread. Hmmm, I wonder if someone could get CBLoader to export a character sheet in that format? I have experimented with it a little but, so far, I've really just gone with expanding critical ranges and boosting damage and effects that way. But I "buy" the increased damage from the critical with lowered damage from the normal attack effect. Anyway, it's a concept I plan to play with a bit more and, of course, it is inspired by 13th Age. Interesting. I must admit, I really don't tinker with the PC side of 4E at all as I decided that it was going to be all Character Builder, all of the time. Depending on how much tinkering I can do with the offline version, I may take a fresh look at some character options much in the vein you are suggesting but I will wait until after my next campaign. My next campaign features a knight and a slayer and this will be my first time seeing the Essentials classes in action. If simpler works, then maybe I will look at E-versions of some of the other complicated classes. [/QUOTE]
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