Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Who's still playing 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 6665481" data-attributes="member: 6790260"><p>Technically speaking, I have had a (roughly) two-hour combat, though it was something of an unusual case and partially broken up into segments--and had some other extenuating circumstances. This is TequilaSunrise's game, by the way. Specifically, we (foolishly) alerted the entire enemy hideout to our presence, meaning what would've been several rinky-dink combats became one big old <em>party</em>. I believe we had something like 12 or 13 enemy combatants on the field at once? And none of them were minions. And then to top it off, two out of five players didn't show so two of the other players covered for them, and all three of the present players are new or semi-new to playing 4e (counting myself--I've only played at MOST 10 sessions between three campaigns).</p><p></p><p>I consider this a decent "worst-case scenario" for our group, although I'm sure it COULD have been longer too. The terrain wasn't part of the challenge (just an entryway); there were no traps, thank goodness; and the enemy surrendered after the captain fell and it became a five-on-five. A regular 'involved combat' would probably be, much as Neonchameleon says, 45-60 minutes. A quick skirmish might be half an hour. The only way I could see a combat running over into another session is if it came late in the session and we had to stop before it ended.</p><p></p><p>Also, although there wasn't a <em>lot</em> of time after the aforementioned combat, we still managed to get in a good 10-15 minutes of roleplay and another, I dunno, 5-10 minutes of in-character planning for the next move. Questioning the captured guards, trying to overcome the compulsion affecting them, rounding up their gear and weapons, finding a good place to temporarily lock them up so we could safely explore the rest of their base, etc.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6665481, member: 6790260"] Technically speaking, I have had a (roughly) two-hour combat, though it was something of an unusual case and partially broken up into segments--and had some other extenuating circumstances. This is TequilaSunrise's game, by the way. Specifically, we (foolishly) alerted the entire enemy hideout to our presence, meaning what would've been several rinky-dink combats became one big old [I]party[/I]. I believe we had something like 12 or 13 enemy combatants on the field at once? And none of them were minions. And then to top it off, two out of five players didn't show so two of the other players covered for them, and all three of the present players are new or semi-new to playing 4e (counting myself--I've only played at MOST 10 sessions between three campaigns). I consider this a decent "worst-case scenario" for our group, although I'm sure it COULD have been longer too. The terrain wasn't part of the challenge (just an entryway); there were no traps, thank goodness; and the enemy surrendered after the captain fell and it became a five-on-five. A regular 'involved combat' would probably be, much as Neonchameleon says, 45-60 minutes. A quick skirmish might be half an hour. The only way I could see a combat running over into another session is if it came late in the session and we had to stop before it ended. Also, although there wasn't a [I]lot[/I] of time after the aforementioned combat, we still managed to get in a good 10-15 minutes of roleplay and another, I dunno, 5-10 minutes of in-character planning for the next move. Questioning the captured guards, trying to overcome the compulsion affecting them, rounding up their gear and weapons, finding a good place to temporarily lock them up so we could safely explore the rest of their base, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Who's still playing 4E
Top