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<blockquote data-quote="AbdulAlhazred" data-source="post: 6665521" data-attributes="member: 82106"><p>Yeah, I'm eliminating multi-attacks entirely, they simply don't exist in my hack (or won't, I haven't really written more than a handful of powers). Minor Action doesn't exist either, its either a Free Action or forget it, none of this grubbing for an extra attack. I do have an 'opportunity action' that can be an OA, and could happen at either reaction or interrupt speed depending on the effect. This hard limits you to one per round, which has a very big effect on streamlining play (its interesting that 5e also followed a similar path, I think I first wrote up my approach in 2010 though, so its more a matter of parallel construction than '5e-izing 4e'). </p><p></p><p>OTOH I am rejecting ALL temporary modifiers, including power bonuses and anything else of that ilk that isn't permanent and replacing it all with advantage/disadvantage. This is a HUGE win, many trivial +1s simply don't warrant even existing in this regime (they aren't good enough to invoke advantage), and when something DOES give advantage you can immediately stop scrapping for another +1 that stacks, there isn't one. </p><p></p><p>I estimate these changes almost double the speed of combat, along with a significant reduction in the number of powers, the number of ongoing effects, and a few other minor tweaks (5e-style resistance/vuln/immunity for instance).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6665521, member: 82106"] Yeah, I'm eliminating multi-attacks entirely, they simply don't exist in my hack (or won't, I haven't really written more than a handful of powers). Minor Action doesn't exist either, its either a Free Action or forget it, none of this grubbing for an extra attack. I do have an 'opportunity action' that can be an OA, and could happen at either reaction or interrupt speed depending on the effect. This hard limits you to one per round, which has a very big effect on streamlining play (its interesting that 5e also followed a similar path, I think I first wrote up my approach in 2010 though, so its more a matter of parallel construction than '5e-izing 4e'). OTOH I am rejecting ALL temporary modifiers, including power bonuses and anything else of that ilk that isn't permanent and replacing it all with advantage/disadvantage. This is a HUGE win, many trivial +1s simply don't warrant even existing in this regime (they aren't good enough to invoke advantage), and when something DOES give advantage you can immediately stop scrapping for another +1 that stacks, there isn't one. I estimate these changes almost double the speed of combat, along with a significant reduction in the number of powers, the number of ongoing effects, and a few other minor tweaks (5e-style resistance/vuln/immunity for instance). [/QUOTE]
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