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<blockquote data-quote="AbdulAlhazred" data-source="post: 6665550" data-attributes="member: 82106"><p>I'm adding this to my ideas collection <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>Its just too much trouble, and I like to stick to one level of abstraction, so that I can always clearly say that "your attack consists of many thrusts and feints throughout the round" and not the weird 4e situation where you switch levels of abstraction constantly.</p><p></p><p></p><p>My motto is KISS, so I stuck with the one only. Of course you can definitely argue that its a bit coarse, but one of my goals was to pull things to a very slightly higher level of abstraction and focus the tactical concepts more firmly on extracting tactics out of narrative vs imposing it ON narrative, which is 4e's way. </p><p></p><p></p><p></p><p>I haven't gone that far. I have retained 6 scores varying from +0 to +5 (with '+*' being basically 'godlike, you can do anything'). I think ability scores have some very nice RP uses and I'm trying to keep a rather D&D-like feel to things. It is after all at some level a 4e hack, though I don't care about mathematical compatibility (even so, 4e monsters, etc pretty well work with nothing more than adjustments to the numbers).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6665550, member: 82106"] I'm adding this to my ideas collection ;) Its just too much trouble, and I like to stick to one level of abstraction, so that I can always clearly say that "your attack consists of many thrusts and feints throughout the round" and not the weird 4e situation where you switch levels of abstraction constantly. My motto is KISS, so I stuck with the one only. Of course you can definitely argue that its a bit coarse, but one of my goals was to pull things to a very slightly higher level of abstraction and focus the tactical concepts more firmly on extracting tactics out of narrative vs imposing it ON narrative, which is 4e's way. I haven't gone that far. I have retained 6 scores varying from +0 to +5 (with '+*' being basically 'godlike, you can do anything'). I think ability scores have some very nice RP uses and I'm trying to keep a rather D&D-like feel to things. It is after all at some level a 4e hack, though I don't care about mathematical compatibility (even so, 4e monsters, etc pretty well work with nothing more than adjustments to the numbers). [/QUOTE]
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