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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Who's still playing 4E
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<blockquote data-quote="tyrlaan" data-source="post: 6674223" data-attributes="member: 20998"><p>Sums up my experience as well. </p><p></p><p>I moved to Missouri almost 3 years ago, and I've yet to see a single posting/advert for a 4e game at my FLGS; it's almost all Pathfinder and some 3e. </p><p></p><p>In the 4e game that I ran, I had two players say they wouldn't be willing to stick with the game more than another year if it stayed in 4e (it had another 5 years to it without deliberate retooling/accelerating).</p><p></p><p>When I bought a 4e splatbook back in NJ from a FLGS, the store OWNER literally mocked the product and chided me for buying it.</p><p></p><p></p><p>To not dwell or simply commiserate, I've only ever had two problems with 4e. </p><p></p><p>One is combat time, and this thread has spoken to that such that I feel I have new ideas on how to make it a non-issue next time I run 4e (if I get that chance!).</p><p></p><p>The other is that the GSL is terrible. I have my own campaign world with distinct races and classes that I've been on-again-off-again designing for an absurd number of years. I started working on it through the OGL/d20STL, but was doing a lot of extra work to bend it to what I wanted. When 4e came out, it was a much better fit, but the GSL was too restrictive. And writing a system from scratch sounds good....until you start doing it and realize how momentous a task it is for one person who's only working on it when you get time after work, etc.</p><p></p><p>I'm actually finding 13thAge to be a good system to turn to for building out my stuff, especially since it's OGL plus Archmage Engine License. Which incidentally leaves me curious to hear why some of the folks in this thread don't care for the system.</p></blockquote><p></p>
[QUOTE="tyrlaan, post: 6674223, member: 20998"] Sums up my experience as well. I moved to Missouri almost 3 years ago, and I've yet to see a single posting/advert for a 4e game at my FLGS; it's almost all Pathfinder and some 3e. In the 4e game that I ran, I had two players say they wouldn't be willing to stick with the game more than another year if it stayed in 4e (it had another 5 years to it without deliberate retooling/accelerating). When I bought a 4e splatbook back in NJ from a FLGS, the store OWNER literally mocked the product and chided me for buying it. To not dwell or simply commiserate, I've only ever had two problems with 4e. One is combat time, and this thread has spoken to that such that I feel I have new ideas on how to make it a non-issue next time I run 4e (if I get that chance!). The other is that the GSL is terrible. I have my own campaign world with distinct races and classes that I've been on-again-off-again designing for an absurd number of years. I started working on it through the OGL/d20STL, but was doing a lot of extra work to bend it to what I wanted. When 4e came out, it was a much better fit, but the GSL was too restrictive. And writing a system from scratch sounds good....until you start doing it and realize how momentous a task it is for one person who's only working on it when you get time after work, etc. I'm actually finding 13thAge to be a good system to turn to for building out my stuff, especially since it's OGL plus Archmage Engine License. Which incidentally leaves me curious to hear why some of the folks in this thread don't care for the system. [/QUOTE]
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