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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Who's still playing 4E
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<blockquote data-quote="Scrivener of Doom" data-source="post: 6674884" data-attributes="member: 87576"><p>Actually, I do agree about the classes. </p><p></p><p></p><p></p><p>I ended up making cheat sheets at late-Heroic onwards covering all the triggered powers the PCs had. I also experimented a few times with preparing their character sheets in the same format as monster stat blocks. Basically, I just needed to get them over a hump of refreshing their knowledge of the character sheet for a few minutes before play. It took a couple of levels but eventually they go there.</p><p></p><p></p><p></p><p>That was also my experience with 5E. I had flash backs to AD&D and realised that those things I hated about AD&D were only a few sessions away. Combat is an important part of the game regardless of edition: let it have some substance.</p><p></p><p></p><p></p><p>I must admit, I am glad Pelgrane published a very generous SRD for 13th Age. It's also going to be handy when I get around to writing up stuff for a Midnight conversion because I can just use the SRD documents as the base.</p><p></p><p></p><p></p><p>I have to admit: I don't like the Icons. I like the basic idea but I don't like the 13th Age world and I don't like the Icons they use. One of the things I hated about AD&D was the generic cleric; Icons are just too generic. (And I do understand why so it's not a complaint. This is purely subjective and all about personal taste.)</p><p></p><p></p><p></p><p>Exactly! Actually, it was after Dark Sun was published for 4E and the enhancement bonuses became an option that I realised I could also run Midnight using 4E. And I am still really tempted to do that!</p><p></p><p>However, at the risk of annoying Midnight purists, I wouldn't play it as purely grimdark. In fact, I would base it on on the original Star Wars trilogy - with each movie representing a tier - with the possibility of the PCs actually destroying the Shadow's master mirror at the end. I don't think you can play in a world like Midnight - or Dark Sun for that matter - if there is no hope. Hope has to be the overarching theme otherwise drink absinthe and listen to Leonard Cohen.</p><p></p><p></p><p></p><p>Hehe... and I find it looks more like 4E than 3.5E. But, hey, if you don't like it, you don't like it. </p><p></p><p>And we don't need 13th Age. All of the books and PDFs still exist. The electronic tools still exist. Our brains and the creative bits of our brains still exist. We can keep playing 4E until we die.</p></blockquote><p></p>
[QUOTE="Scrivener of Doom, post: 6674884, member: 87576"] Actually, I do agree about the classes. I ended up making cheat sheets at late-Heroic onwards covering all the triggered powers the PCs had. I also experimented a few times with preparing their character sheets in the same format as monster stat blocks. Basically, I just needed to get them over a hump of refreshing their knowledge of the character sheet for a few minutes before play. It took a couple of levels but eventually they go there. That was also my experience with 5E. I had flash backs to AD&D and realised that those things I hated about AD&D were only a few sessions away. Combat is an important part of the game regardless of edition: let it have some substance. I must admit, I am glad Pelgrane published a very generous SRD for 13th Age. It's also going to be handy when I get around to writing up stuff for a Midnight conversion because I can just use the SRD documents as the base. I have to admit: I don't like the Icons. I like the basic idea but I don't like the 13th Age world and I don't like the Icons they use. One of the things I hated about AD&D was the generic cleric; Icons are just too generic. (And I do understand why so it's not a complaint. This is purely subjective and all about personal taste.) Exactly! Actually, it was after Dark Sun was published for 4E and the enhancement bonuses became an option that I realised I could also run Midnight using 4E. And I am still really tempted to do that! However, at the risk of annoying Midnight purists, I wouldn't play it as purely grimdark. In fact, I would base it on on the original Star Wars trilogy - with each movie representing a tier - with the possibility of the PCs actually destroying the Shadow's master mirror at the end. I don't think you can play in a world like Midnight - or Dark Sun for that matter - if there is no hope. Hope has to be the overarching theme otherwise drink absinthe and listen to Leonard Cohen. Hehe... and I find it looks more like 4E than 3.5E. But, hey, if you don't like it, you don't like it. And we don't need 13th Age. All of the books and PDFs still exist. The electronic tools still exist. Our brains and the creative bits of our brains still exist. We can keep playing 4E until we die. [/QUOTE]
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