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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Who's still playing 4E
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6675695" data-attributes="member: 82106"><p>Well, we certainly have different experiences with it. We found it to be annoying and awkward. Given the amount of material that 13a crams into 10 levels I don't believe there would be 'dead levels'. Every single time you level now in 13a you gain multiple new things, just spread them out so you gain half as many per level, it works fine. </p><p></p><p>As for the math argument, it is perfectly simple, just halve the progression of attack bonus, defenses, etc. This worked perfectly well in 4e and 5e even takes it further in that direction without any issues. Yes, monsters would be usable over 2x as many levels, so what? Its still the same percentage of the total progression.</p><p></p><p>I just don't see what the POINT is of the 10 level progression. All it does is break the traditional "you get stuff when you level up" paradigm. I don't see an up side to it, unless you count level bonus being "+ your level" which is a pretty small benefit for the extra baggage IMHO.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6675695, member: 82106"] Well, we certainly have different experiences with it. We found it to be annoying and awkward. Given the amount of material that 13a crams into 10 levels I don't believe there would be 'dead levels'. Every single time you level now in 13a you gain multiple new things, just spread them out so you gain half as many per level, it works fine. As for the math argument, it is perfectly simple, just halve the progression of attack bonus, defenses, etc. This worked perfectly well in 4e and 5e even takes it further in that direction without any issues. Yes, monsters would be usable over 2x as many levels, so what? Its still the same percentage of the total progression. I just don't see what the POINT is of the 10 level progression. All it does is break the traditional "you get stuff when you level up" paradigm. I don't see an up side to it, unless you count level bonus being "+ your level" which is a pretty small benefit for the extra baggage IMHO. [/QUOTE]
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