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<blockquote data-quote="AbdulAlhazred" data-source="post: 6675950" data-attributes="member: 82106"><p>Yeah, GW works well that way. I mean traditional GW really lacked much in the way of advancement. It was more of a kind of silly wacky beer-n-pretzels sort of experience. There WAS an XP system (I'm talking about the first edition of it, I never played the later ones) but it didn't do much. The 4e version obviously has a lot steeper advancement curve, but the PCs capabilities don't actually change much. They're heavily front-loaded, and progression is pretty much hit points and bonuses from there. So it almost doesn't matter how many levels GW has, if it used the half-level system of 4e half the levels would just be utterly meaningless instead of just making your PC a bit tougher. Its just not a game where you really change much over levels, what equipment you pick up is more important than that, really. </p><p></p><p>13a OTOH has a LOT of advancement in many different dimensions. It feels crammed into 10 levels, stuffed in really.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6675950, member: 82106"] Yeah, GW works well that way. I mean traditional GW really lacked much in the way of advancement. It was more of a kind of silly wacky beer-n-pretzels sort of experience. There WAS an XP system (I'm talking about the first edition of it, I never played the later ones) but it didn't do much. The 4e version obviously has a lot steeper advancement curve, but the PCs capabilities don't actually change much. They're heavily front-loaded, and progression is pretty much hit points and bonuses from there. So it almost doesn't matter how many levels GW has, if it used the half-level system of 4e half the levels would just be utterly meaningless instead of just making your PC a bit tougher. Its just not a game where you really change much over levels, what equipment you pick up is more important than that, really. 13a OTOH has a LOT of advancement in many different dimensions. It feels crammed into 10 levels, stuffed in really. [/QUOTE]
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