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<blockquote data-quote="vagabundo" data-source="post: 6712515" data-attributes="member: 55864"><p>I've learned to take all the 4e adventures as just frameworks to hang my own stuff on. I've never found them very satisfactory as adventures. Just not enough of the quirky stuff, as you mentioned, they add a certain realism and interest to the adventure. And encourage the PCs to solve problems in interesting ways.</p><p></p><p>One of the best fights I've had in 4e was with the Solo Orc Butcher woman in the Slaying Stone. It was in a multistory building with scaffolding. There was much pushing her, and her pushing the PCs, off the different tiers, then some re-enforcements came. Some great use by a player of his teleporting spear - although we only realised later it was an encounter power not at will . Very memorable. </p><p></p><p>PCat's thread just reinforced how important mixing up terrain, traps and monsters can be to a game. 4e fits the narrative/gamist niche for me that I'm looking for. I'm quiet happy with interesting and abstract mechanics to resolve my encounter situations.</p><p></p><p>Another rule I've implemented for this campaign is that you can only truly have an Extended Rest in a safe place - a point of light - when out in the wilderness you don't get full healing and recuperation. I allow the players to roll a d4 after a nights rest in the wilderness/dungeon to recover that amount of healing surges. I experimented with not allowing dailies to recharge but decided against it.</p></blockquote><p></p>
[QUOTE="vagabundo, post: 6712515, member: 55864"] I've learned to take all the 4e adventures as just frameworks to hang my own stuff on. I've never found them very satisfactory as adventures. Just not enough of the quirky stuff, as you mentioned, they add a certain realism and interest to the adventure. And encourage the PCs to solve problems in interesting ways. One of the best fights I've had in 4e was with the Solo Orc Butcher woman in the Slaying Stone. It was in a multistory building with scaffolding. There was much pushing her, and her pushing the PCs, off the different tiers, then some re-enforcements came. Some great use by a player of his teleporting spear - although we only realised later it was an encounter power not at will . Very memorable. PCat's thread just reinforced how important mixing up terrain, traps and monsters can be to a game. 4e fits the narrative/gamist niche for me that I'm looking for. I'm quiet happy with interesting and abstract mechanics to resolve my encounter situations. Another rule I've implemented for this campaign is that you can only truly have an Extended Rest in a safe place - a point of light - when out in the wilderness you don't get full healing and recuperation. I allow the players to roll a d4 after a nights rest in the wilderness/dungeon to recover that amount of healing surges. I experimented with not allowing dailies to recharge but decided against it. [/QUOTE]
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