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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Who's still playing 4E
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<blockquote data-quote="EzekielRaiden" data-source="post: 6824764" data-attributes="member: 6790260"><p>I can definitely see where you're coming from. I don't think Mr. Alhazred is trying to speak for what you're arguing against though. I think he's just saying, <em>if</em> you want your Fighter to *actually* Cast Spells, blowing a feat on it feels excessive. Justify the action through the narrative and call it good. You're speaking about something slightly different--wanting a cool <em>ability</em>, regardless of whether using it is Casting A Spell or not, in which case the narrative justification can easily be done as you've said.</p><p></p><p>I see this as, more or less, a slightly more advanced form of 4e's eventually-explicitly-stated ethos of "if you have a player with a really thematic Ice Wizard, but there's a Fire-keyword spell the player REALLY wants, just refluff it as Cold as long as it isn't exploitative to do so." E.g. if the player is using Frostcheese and this power is being selected because it would do something ridiculous if it were Cold instead of Fire, maybe don't allow it--not without a deeper explanation/justification/investment. But if it's just because they really like the idea of dropping a zone of Don't Stand In The Pain, and want to explain it as razor-sharp ice shards rather than licking flames, more power to 'em.</p><p></p><p>----</p><p></p><p>It occurred to me, just now, that I have (finally!) returned to playing 4e but hadn't mentioned it here! So now I have. I have a pretty cool group and the GM is enthusiastic about learning how to run 4e (he's an old-schooler at heart, who decided to do a Let's Read of the initial corebooks because he got many 4e books for cheap, found he liked the flexibility and refluffing, so he wanted to give it a spin). Definitely looking forward to tomorrow night's session--we've just finished our second "job," and it will be interesting to see what comes next!</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6824764, member: 6790260"] I can definitely see where you're coming from. I don't think Mr. Alhazred is trying to speak for what you're arguing against though. I think he's just saying, [I]if[/I] you want your Fighter to *actually* Cast Spells, blowing a feat on it feels excessive. Justify the action through the narrative and call it good. You're speaking about something slightly different--wanting a cool [I]ability[/I], regardless of whether using it is Casting A Spell or not, in which case the narrative justification can easily be done as you've said. I see this as, more or less, a slightly more advanced form of 4e's eventually-explicitly-stated ethos of "if you have a player with a really thematic Ice Wizard, but there's a Fire-keyword spell the player REALLY wants, just refluff it as Cold as long as it isn't exploitative to do so." E.g. if the player is using Frostcheese and this power is being selected because it would do something ridiculous if it were Cold instead of Fire, maybe don't allow it--not without a deeper explanation/justification/investment. But if it's just because they really like the idea of dropping a zone of Don't Stand In The Pain, and want to explain it as razor-sharp ice shards rather than licking flames, more power to 'em. ---- It occurred to me, just now, that I have (finally!) returned to playing 4e but hadn't mentioned it here! So now I have. I have a pretty cool group and the GM is enthusiastic about learning how to run 4e (he's an old-schooler at heart, who decided to do a Let's Read of the initial corebooks because he got many 4e books for cheap, found he liked the flexibility and refluffing, so he wanted to give it a spin). Definitely looking forward to tomorrow night's session--we've just finished our second "job," and it will be interesting to see what comes next! [/QUOTE]
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