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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Who's still playing 4E
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<blockquote data-quote="MwaO" data-source="post: 6825093" data-attributes="member: 12749"><p>I think a lot of the issues that 4e had in acceptance were largely due to three specific mistakes:</p><p>Lots of bad mods, particularly from LFR which was way, way, way, way overextended - I think there were roughly 120 mods in year 1.</p><p></p><p>They were overly attached to skill challenges which weren't written well, especially in LFR - there were a couple social skill challenges I vaguely remember where the party would roll initiative and a PC who couldn't make a Cha-check to save their life would be asked to do some sort of Charisma skill. And then fail miserably while the player of some Cha-focused PC would look on in disbelief. LFR got a lot better at organic skill challenges, but they were still problematic because the best place for skill challenges is a DM who knows their party in advance.</p><p></p><p>They didn't make a simple Fighter who just bashed things and had the name Fighter. And they didn't give the Wizard some real way of being overly complex - say a Tome Wizard with a few additional spell choices to make traditional Wizard players happy. Some people just want that kind of game style...</p></blockquote><p></p>
[QUOTE="MwaO, post: 6825093, member: 12749"] I think a lot of the issues that 4e had in acceptance were largely due to three specific mistakes: Lots of bad mods, particularly from LFR which was way, way, way, way overextended - I think there were roughly 120 mods in year 1. They were overly attached to skill challenges which weren't written well, especially in LFR - there were a couple social skill challenges I vaguely remember where the party would roll initiative and a PC who couldn't make a Cha-check to save their life would be asked to do some sort of Charisma skill. And then fail miserably while the player of some Cha-focused PC would look on in disbelief. LFR got a lot better at organic skill challenges, but they were still problematic because the best place for skill challenges is a DM who knows their party in advance. They didn't make a simple Fighter who just bashed things and had the name Fighter. And they didn't give the Wizard some real way of being overly complex - say a Tome Wizard with a few additional spell choices to make traditional Wizard players happy. Some people just want that kind of game style... [/QUOTE]
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