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<blockquote data-quote="EzekielRaiden" data-source="post: 6828367" data-attributes="member: 6790260"><p>That's highly unfortunate. I've had the good fortune to have not one, but three DMs who really understood how to work within the Skill Challenge structure, and I believe it's distinctly enriched my experiences of 4e play. In fact, in my current 4e game, we've gone two sessions without any (real*) combat--and yet the session-before-last was as action-packed as any of the others have been.</p><p></p><p>*Technically it wasn't a <em>combat</em>, but during the middle phase of the session before last, we had a sort of impromptu Skill Challenge to escape an underwater wreck with psionic zombies between us and the exit. My character (Dragonborn Paladin, naturally) used his cold breath to pulverize those between us and the airlock; I got a solid attack roll (something like 23?) so that sufficed for that round. Later, our Wizard used one of his encounter spells to keep the zombies away from the airlock chamber itself until we could bring the runner to the ship's hull so we could all escape. We also had some skill rolls (athletics, acrobatics, arcana, and the campaign-specific skill, technology) in the mix. And, perhaps ironically, our DM is working just off having read the DMG1 and sporadically read DMG2--though he's had people advise him on the flaws of the Skill Challenge presentation in the former.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6828367, member: 6790260"] That's highly unfortunate. I've had the good fortune to have not one, but three DMs who really understood how to work within the Skill Challenge structure, and I believe it's distinctly enriched my experiences of 4e play. In fact, in my current 4e game, we've gone two sessions without any (real*) combat--and yet the session-before-last was as action-packed as any of the others have been. *Technically it wasn't a [I]combat[/I], but during the middle phase of the session before last, we had a sort of impromptu Skill Challenge to escape an underwater wreck with psionic zombies between us and the exit. My character (Dragonborn Paladin, naturally) used his cold breath to pulverize those between us and the airlock; I got a solid attack roll (something like 23?) so that sufficed for that round. Later, our Wizard used one of his encounter spells to keep the zombies away from the airlock chamber itself until we could bring the runner to the ship's hull so we could all escape. We also had some skill rolls (athletics, acrobatics, arcana, and the campaign-specific skill, technology) in the mix. And, perhaps ironically, our DM is working just off having read the DMG1 and sporadically read DMG2--though he's had people advise him on the flaws of the Skill Challenge presentation in the former. [/QUOTE]
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