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<blockquote data-quote="AbdulAlhazred" data-source="post: 6828778" data-attributes="member: 82106"><p>There are many possible forms which a 'fail forward' can take. In fact its hard to really clearly define the term if you start analyzing it too carefully (I seem to recall a LONG thread or section of a thread where we waded through this sometime in a last several years). </p><p></p><p>For instance there could be resource utilization consequences (do this SC to traverse the desert, fail and you arrive at the other side half dead with no supplies). The consequences could be more in the nature of plot, fail to recruit the mercenaries and you fight the orc tribe on your own, and presumably have to find alternate tactics. Fail to sneak into the bandit camp and you have to fight several stiff encounters that drain your surges and dailies before you can try to grab the stolen goods and escape. It could be more significant and be a 'fork in the story arc', fail to escape the city guards and you end up in prison instead of wandering in Elfwood at night. </p><p></p><p>And there's no reason why the consequences cannot be severe. SC mechanics are robust enough, failure could result in character death. It could spell the end of an adventure. These are less common results for such things, but not untoward or ridiculous.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6828778, member: 82106"] There are many possible forms which a 'fail forward' can take. In fact its hard to really clearly define the term if you start analyzing it too carefully (I seem to recall a LONG thread or section of a thread where we waded through this sometime in a last several years). For instance there could be resource utilization consequences (do this SC to traverse the desert, fail and you arrive at the other side half dead with no supplies). The consequences could be more in the nature of plot, fail to recruit the mercenaries and you fight the orc tribe on your own, and presumably have to find alternate tactics. Fail to sneak into the bandit camp and you have to fight several stiff encounters that drain your surges and dailies before you can try to grab the stolen goods and escape. It could be more significant and be a 'fork in the story arc', fail to escape the city guards and you end up in prison instead of wandering in Elfwood at night. And there's no reason why the consequences cannot be severe. SC mechanics are robust enough, failure could result in character death. It could spell the end of an adventure. These are less common results for such things, but not untoward or ridiculous. [/QUOTE]
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