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<blockquote data-quote="MwaO" data-source="post: 6828923" data-attributes="member: 12749"><p>Kind of...</p><p></p><p>That's an example of how the DM works/trusts their players. If your group is okay with not reaching the city, then it isn't a failure. If your group <strong>must</strong> reach the city or the players consider it a failure, then one of two things has to happen:</p><p>The fail forward is not about reaching the city. It is about things that happened as a consequence. Maybe they got spotted. Maybe an ally got compromised and made some sort of really bad deal. Maybe they violated some sort of time limit. Maybe some evil plot managed to hit fruition.</p><p></p><p>You need to talk to your players about what your goals as a DM are and explain that you don't necessarily consider hooks to be set in stone. It might appear that the world is saying to go to city X, but the world has a few options, which are ready to go at any time. And they need to trust that when they fail a skill challenge, you're looking to make things exciting and awesome, not that you consider it some personal failure on the part of the players.</p></blockquote><p></p>
[QUOTE="MwaO, post: 6828923, member: 12749"] Kind of... That's an example of how the DM works/trusts their players. If your group is okay with not reaching the city, then it isn't a failure. If your group [B]must[/B] reach the city or the players consider it a failure, then one of two things has to happen: The fail forward is not about reaching the city. It is about things that happened as a consequence. Maybe they got spotted. Maybe an ally got compromised and made some sort of really bad deal. Maybe they violated some sort of time limit. Maybe some evil plot managed to hit fruition. You need to talk to your players about what your goals as a DM are and explain that you don't necessarily consider hooks to be set in stone. It might appear that the world is saying to go to city X, but the world has a few options, which are ready to go at any time. And they need to trust that when they fail a skill challenge, you're looking to make things exciting and awesome, not that you consider it some personal failure on the part of the players. [/QUOTE]
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