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<blockquote data-quote="AbdulAlhazred" data-source="post: 6830903" data-attributes="member: 82106"><p>Yeah, I haven't really read the LFR adventures much, I just wasn't ever much of a packaged adventure guy. I've generally held that, for example, expenditure of a daily power is roughly worth an auto-success (you may have to unlock its use with a skill check first, which is a good way to add in another skill use). An encounter power use should roughly unlock some sort of interesting skill check, or provide the narrative reasoning for using an advantage, but since it isn't really a resource expenditure per-se (except temporarily, and SCs have a lot less checks than combat, so its really very temporary) you can't just say "it grants a bonus". At-wills GENERALLY don't do much, though they can substitute for tools or other resources and provide narrative justifications too. Rituals can often provide a similar benefit, and upping the stakes with expenditure of a surge or AP can provide something similar to an advantage as well. These are all of course pretty situation-dependent. </p><p></p><p></p><p></p><p>Sure, I'm well aware of the technique and use it also. I'm just saying, it usually doesn't need to involve checks, unless its "something that is now easy but still a bit dangerous" (IE 5 levels below you). Once stuff is more than 5 levels beneath you, then basically it is just set dressing and I don't consider it part of the challenge structure anymore. Even 1 or 2 'gimme' checks plays a pretty drastic havoc on the actual difficulty of SCs (dig up the original writeup here of the Obsidian system where the author did the math on the SC system, its pretty wonky). </p><p></p><p></p><p></p><p>I'm not opposed to it of course, and this is all true. I just found that the issue became considerably less of a problem when SCs are viewed in a 'hard light' as if they are on par with combat encounters in terms of consequences. You can of course use both approaches in the same game. Its also quite possible to have 'soft' combat encounters where failing forward happens too, though its not really a very common practice (it probably should be done more).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6830903, member: 82106"] Yeah, I haven't really read the LFR adventures much, I just wasn't ever much of a packaged adventure guy. I've generally held that, for example, expenditure of a daily power is roughly worth an auto-success (you may have to unlock its use with a skill check first, which is a good way to add in another skill use). An encounter power use should roughly unlock some sort of interesting skill check, or provide the narrative reasoning for using an advantage, but since it isn't really a resource expenditure per-se (except temporarily, and SCs have a lot less checks than combat, so its really very temporary) you can't just say "it grants a bonus". At-wills GENERALLY don't do much, though they can substitute for tools or other resources and provide narrative justifications too. Rituals can often provide a similar benefit, and upping the stakes with expenditure of a surge or AP can provide something similar to an advantage as well. These are all of course pretty situation-dependent. Sure, I'm well aware of the technique and use it also. I'm just saying, it usually doesn't need to involve checks, unless its "something that is now easy but still a bit dangerous" (IE 5 levels below you). Once stuff is more than 5 levels beneath you, then basically it is just set dressing and I don't consider it part of the challenge structure anymore. Even 1 or 2 'gimme' checks plays a pretty drastic havoc on the actual difficulty of SCs (dig up the original writeup here of the Obsidian system where the author did the math on the SC system, its pretty wonky). I'm not opposed to it of course, and this is all true. I just found that the issue became considerably less of a problem when SCs are viewed in a 'hard light' as if they are on par with combat encounters in terms of consequences. You can of course use both approaches in the same game. Its also quite possible to have 'soft' combat encounters where failing forward happens too, though its not really a very common practice (it probably should be done more). [/QUOTE]
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