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<blockquote data-quote="AbdulAlhazred" data-source="post: 7006605" data-attributes="member: 82106"><p>Well, yes, that's true, the DM in an SC is not really constrained by any sort of resource or specific rule that governs the potential contents of the SC fiction. He DOES have a constraint in that he's got only so many chances to present the plot of the SC and its various twists, since the players will exhaust either the failure or success count. </p><p></p><p>I think one of the more practical flaws with the SC system is the variability in the number of checks, and thus player actions, that get to be made. Its quite possible a DM can get into a bind when Character A attempts some fairly modest initial action and fails, then Character B does the same. Now where does that leave us? In some cases this may not be an issue, but in others it may be that the GM is now in an awkward position where he doesn't know if the next check will suddenly end the SC or be merely one of many more. So how much does he advance the fiction? He could risk losing a chance to present some vital part of the story, or he could, depending on a die roll, end up with some awkward pacing where he has to slow things down greatly.</p><p></p><p>Obsidian created a fixed number of checks, but it wasn't built around addressing this, it just turned all SCs into chase scenes.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7006605, member: 82106"] Well, yes, that's true, the DM in an SC is not really constrained by any sort of resource or specific rule that governs the potential contents of the SC fiction. He DOES have a constraint in that he's got only so many chances to present the plot of the SC and its various twists, since the players will exhaust either the failure or success count. I think one of the more practical flaws with the SC system is the variability in the number of checks, and thus player actions, that get to be made. Its quite possible a DM can get into a bind when Character A attempts some fairly modest initial action and fails, then Character B does the same. Now where does that leave us? In some cases this may not be an issue, but in others it may be that the GM is now in an awkward position where he doesn't know if the next check will suddenly end the SC or be merely one of many more. So how much does he advance the fiction? He could risk losing a chance to present some vital part of the story, or he could, depending on a die roll, end up with some awkward pacing where he has to slow things down greatly. Obsidian created a fixed number of checks, but it wasn't built around addressing this, it just turned all SCs into chase scenes. [/QUOTE]
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