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<blockquote data-quote="Manbearcat" data-source="post: 7009247" data-attributes="member: 6696971"><p>It would have been lovely if DMG1 was more like some other Story Now systems that more clearly convey the principles and techniques that underwrite conflict-charged noncombat scene resolution; high stakes and dramatic pacing (how GMs are supposed to frame the initial situation and dynamically change the adversity as the scene evolves), intent & task in action declaration, genre coherency, and tallying up the fallout when all is said and done. But it certainly wasn't anything nearing bad, and definitely not terrible (and in some ways was rather good).</p><p></p><p>Nonetheless, for those that didn't initially grok noncombat scene resolution in 4e, the system (resolution mechanics, advice, etc) matured and coalesced absolutely beautifully during its run (starting only 9 months after release). Its too bad that plenty of fair-minded folks (even folks who love 4e to this day) were turned off enough to eject early coupled with the brutally unfortunate reality that there were so many barbarians at the gate intent on burning the whole thing to the ground. </p><p></p><p>Oh well. I'm not so worried. I've got a closet full of katanas for any WotC ninjas that may come for my books (and my brain)!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7009247, member: 6696971"] It would have been lovely if DMG1 was more like some other Story Now systems that more clearly convey the principles and techniques that underwrite conflict-charged noncombat scene resolution; high stakes and dramatic pacing (how GMs are supposed to frame the initial situation and dynamically change the adversity as the scene evolves), intent & task in action declaration, genre coherency, and tallying up the fallout when all is said and done. But it certainly wasn't anything nearing bad, and definitely not terrible (and in some ways was rather good). Nonetheless, for those that didn't initially grok noncombat scene resolution in 4e, the system (resolution mechanics, advice, etc) matured and coalesced absolutely beautifully during its run (starting only 9 months after release). Its too bad that plenty of fair-minded folks (even folks who love 4e to this day) were turned off enough to eject early coupled with the brutally unfortunate reality that there were so many barbarians at the gate intent on burning the whole thing to the ground. Oh well. I'm not so worried. I've got a closet full of katanas for any WotC ninjas that may come for my books (and my brain)! [/QUOTE]
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