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Who's the biggest loser/coward from last night's game?
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<blockquote data-quote="ppaladin123" data-source="post: 4689132" data-attributes="member: 60923"><p>Cute...I always enjoy reductio ad absurdum. I recognize there is a limit to my line of argument. At some level every player (and DM) has to surrender to the mechanics of the system...certain concepts cannot be accommodated in certain systems (i.e. I am totally invincible! haha!) I don't think it is reasonable for example to play a game about physical combat and expect to bypass the rules for physical combat. However, I tend to draw the line at personality traits. </p><p></p><p>I know some people like to have personality traits and mechanics intertwined....I do not. I'd rather a system not have rules to tell me that I am, in fact, a coward whether I like it or not. I'd rather not have to spend in-game resources (feats, magic items, levels in classes, etc.) to make sure that I don't have a "belied by the mechanics," moment.</p><p></p><p>We can certainly take the absurdity in the opposite direction. A system could simply dictate that all magic users are arrogant, all paladins are fearless (oh wait...), every time you gain treasure you could be forced to make a saving throw versus "be overcome with avarice and kill your party members because it's all MINE! MINE!" Every time you interact with an attractive member of your preferred sex you could be forced to make a saving throw against committing adultery (but I wanted to play a loyal family man!). Etc.</p><p></p><p>My point is that there is a balance in any game between the player's right to construct the character she desires (or the GM's right to construct the story/world he desires) and the requirements of rules/mechanics. This sort of fear effect, I think, dictates a bit too much about the player's character..takes too much control out of her hands. But...of course I realize that this is just my preference. Every group has to find its own balance.</p></blockquote><p></p>
[QUOTE="ppaladin123, post: 4689132, member: 60923"] Cute...I always enjoy reductio ad absurdum. I recognize there is a limit to my line of argument. At some level every player (and DM) has to surrender to the mechanics of the system...certain concepts cannot be accommodated in certain systems (i.e. I am totally invincible! haha!) I don't think it is reasonable for example to play a game about physical combat and expect to bypass the rules for physical combat. However, I tend to draw the line at personality traits. I know some people like to have personality traits and mechanics intertwined....I do not. I'd rather a system not have rules to tell me that I am, in fact, a coward whether I like it or not. I'd rather not have to spend in-game resources (feats, magic items, levels in classes, etc.) to make sure that I don't have a "belied by the mechanics," moment. We can certainly take the absurdity in the opposite direction. A system could simply dictate that all magic users are arrogant, all paladins are fearless (oh wait...), every time you gain treasure you could be forced to make a saving throw versus "be overcome with avarice and kill your party members because it's all MINE! MINE!" Every time you interact with an attractive member of your preferred sex you could be forced to make a saving throw against committing adultery (but I wanted to play a loyal family man!). Etc. My point is that there is a balance in any game between the player's right to construct the character she desires (or the GM's right to construct the story/world he desires) and the requirements of rules/mechanics. This sort of fear effect, I think, dictates a bit too much about the player's character..takes too much control out of her hands. But...of course I realize that this is just my preference. Every group has to find its own balance. [/QUOTE]
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Who's the biggest loser/coward from last night's game?
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