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Who's the greatest specialist of them all?
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<blockquote data-quote="Darmanicus" data-source="post: 3224613" data-attributes="member: 14864"><p>In your opinion, who is the best specialist wizard of them all and why? Please also give what you'd choose as your prohibited schools. Also please stick to core rules only as that is what we are using in our campaign for 99% of it.</p><p></p><p>I'll start obviously and I am voting for Necromancer with evocation and illusion as my prohibited schools.</p><p></p><p>I'm not bothered with the undead summoning and creating side of things, I just like all the curse type spells which is why i didn't choose enchantment as a prohibited school seeing as it really compliments the necromancy school for all that stuff.</p><p></p><p>My reasoning thus far is based on a 5th lv Necro I am currently playing and enjoying immensley but feel free to base your arguements on whatever level spells and whatnots you can think of.</p><p></p><p>Thus far I have made massive use of the Ray of Enfeeblement spell and as such is my signature spell. It has saved us lot on more than one occasion from some real tough fighty critters. Str drain is just awesome against fighter types, (obviously), reducing their chances to hit and the auto damage they do if they do manage to hit. The ranged touch attack has rarely been much of a problem what with a Dex of 14 and the odd use of the spell True Strike when it's been really necessary, (even better now that I have a lesser metamagic rod of quickening however that's just an added bonus). Don't even get me started on Ray of Exhaustion which I intend to take next level!!!</p><p></p><p>Cause fear has been great as well and I know there are upgraded version/s of that spell to come. Being able to remove a combatant for X rounds x2, (the creature has to make its way back after having fled therefore the duration is effectively doubled usually), is of great help.</p><p></p><p>Blindness has become another favourite of mine and my party, effectively reducing AC hit chances, line of sight and whatever else I can't seem to remember right now.</p><p></p><p>False life is great for the extra HP's and the duration is very good.</p><p></p><p>Then you get to the various touch spells and when delivered using a Spectral Hand you don't even need to get that close! Touch of Idoicy, (I know that one aint Necro), is really gonna ruin ANY casters day. Ghoul Touch paralyzes. Chill Touch can cause undead to run away and you can slap folks with it lots!!!</p><p></p><p>The Command and Halt Undead spells are great, especially against unintelligent undead who don't get a save.</p><p></p><p>And by far the best to come to my character will be the Bestow Curse spell which has 3 written effects, my favourite being the 50/50 chance of being able to act in a round or not!</p><p></p><p>Mix in some enchantment spells to all that and you come up with a very intersting cursey type caster which any party would really like to have around.</p><p></p><p>Now I know a lot of the spells involve save or nothing effects or require touch attacks to hit but i like 'em! Sod doing base damage with a fireball to that fighter with loads of HP's, blind him instead and follow that up with a Ray of Enfeeblement and watch with great amusement as the rest of the party chop him up into fine pieces!</p><p></p><p>Necro's rock!</p><p></p><p>Oh and btw, got rid of illusion because by the time you reach X level everybody can see through them and evocation just because I didn't want blasty spells.</p></blockquote><p></p>
[QUOTE="Darmanicus, post: 3224613, member: 14864"] In your opinion, who is the best specialist wizard of them all and why? Please also give what you'd choose as your prohibited schools. Also please stick to core rules only as that is what we are using in our campaign for 99% of it. I'll start obviously and I am voting for Necromancer with evocation and illusion as my prohibited schools. I'm not bothered with the undead summoning and creating side of things, I just like all the curse type spells which is why i didn't choose enchantment as a prohibited school seeing as it really compliments the necromancy school for all that stuff. My reasoning thus far is based on a 5th lv Necro I am currently playing and enjoying immensley but feel free to base your arguements on whatever level spells and whatnots you can think of. Thus far I have made massive use of the Ray of Enfeeblement spell and as such is my signature spell. It has saved us lot on more than one occasion from some real tough fighty critters. Str drain is just awesome against fighter types, (obviously), reducing their chances to hit and the auto damage they do if they do manage to hit. The ranged touch attack has rarely been much of a problem what with a Dex of 14 and the odd use of the spell True Strike when it's been really necessary, (even better now that I have a lesser metamagic rod of quickening however that's just an added bonus). Don't even get me started on Ray of Exhaustion which I intend to take next level!!! Cause fear has been great as well and I know there are upgraded version/s of that spell to come. Being able to remove a combatant for X rounds x2, (the creature has to make its way back after having fled therefore the duration is effectively doubled usually), is of great help. Blindness has become another favourite of mine and my party, effectively reducing AC hit chances, line of sight and whatever else I can't seem to remember right now. False life is great for the extra HP's and the duration is very good. Then you get to the various touch spells and when delivered using a Spectral Hand you don't even need to get that close! Touch of Idoicy, (I know that one aint Necro), is really gonna ruin ANY casters day. Ghoul Touch paralyzes. Chill Touch can cause undead to run away and you can slap folks with it lots!!! The Command and Halt Undead spells are great, especially against unintelligent undead who don't get a save. And by far the best to come to my character will be the Bestow Curse spell which has 3 written effects, my favourite being the 50/50 chance of being able to act in a round or not! Mix in some enchantment spells to all that and you come up with a very intersting cursey type caster which any party would really like to have around. Now I know a lot of the spells involve save or nothing effects or require touch attacks to hit but i like 'em! Sod doing base damage with a fireball to that fighter with loads of HP's, blind him instead and follow that up with a Ray of Enfeeblement and watch with great amusement as the rest of the party chop him up into fine pieces! Necro's rock! Oh and btw, got rid of illusion because by the time you reach X level everybody can see through them and evocation just because I didn't want blasty spells. [/QUOTE]
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