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Who's the greatest specialist of them all?
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<blockquote data-quote="Erithtotl" data-source="post: 3228346" data-attributes="member: 1971"><p>Wow, no love for enchanters?</p><p></p><p>Admittedly they have some weaknesses, the biggest being that their core spells are useless against some types of enemies, like constructs and undead.</p><p></p><p>On the plus side though they possess some of the most devestating spells in the game. Feeblemind might be the most deadly 5th level spell in the game. My last PC was a 13th level enchanter when we ended the campaign. With a +6 Headband of Intellect, he had a modified 24 int, with greater spell focus enchantment, and feeblemind's -4 save penalty for arcane casters, it was a DC 28 Wil save or be turned into a vegetable. Not to mention Dominate Person, whose duration is DAYS, confusion, one of the more entertaining area of effect spells, as well as all the 'hold' spells, which though nerfed in 3.5, can still mean certain death of deployed properly (say against an opponent in melee). Finally, some of the new spells from Spell Compendium, like the 7th level Final Rebuke (Short range spell, wil save or die) round out the arsenal.</p><p></p><p>In some campaigns, namely one focusing on fighting undead, an enchanter might find themselves nerfed, but in others not only are they very powerful, but one of the most fun specialties to play.</p></blockquote><p></p>
[QUOTE="Erithtotl, post: 3228346, member: 1971"] Wow, no love for enchanters? Admittedly they have some weaknesses, the biggest being that their core spells are useless against some types of enemies, like constructs and undead. On the plus side though they possess some of the most devestating spells in the game. Feeblemind might be the most deadly 5th level spell in the game. My last PC was a 13th level enchanter when we ended the campaign. With a +6 Headband of Intellect, he had a modified 24 int, with greater spell focus enchantment, and feeblemind's -4 save penalty for arcane casters, it was a DC 28 Wil save or be turned into a vegetable. Not to mention Dominate Person, whose duration is DAYS, confusion, one of the more entertaining area of effect spells, as well as all the 'hold' spells, which though nerfed in 3.5, can still mean certain death of deployed properly (say against an opponent in melee). Finally, some of the new spells from Spell Compendium, like the 7th level Final Rebuke (Short range spell, wil save or die) round out the arsenal. In some campaigns, namely one focusing on fighting undead, an enchanter might find themselves nerfed, but in others not only are they very powerful, but one of the most fun specialties to play. [/QUOTE]
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