Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Who's using maps in your game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DM_Matt" data-source="post: 736009" data-attributes="member: 1213"><p>Well, I've recently started using maps in mine (at Reaper's request, altohugh I've found it a big help). </p><p></p><p>I use Photoshop because I am familiar with it, altohugh I am sure that there are better programs for the job.</p><p></p><p>I use the grid, and often snap to grid. I label each space just off the map to create an XY coordinate system. It is very, very, useful to be able to put in parentheses in my descriptions the grid locations of things.</p><p></p><p>I take advantage of the layers system to have every N/PC on its own draggable layer (the autoselect layer option on the move tool in later versions of PShop is very useful here). I also use it overlay the unseen areas of the map, preferably with something that might look like roof or the like if appropriate, or just plain black. I then simply erase parts of it to show what the players can see.</p><p></p><p>In order that the grid system actually shows up (beucase it is not in the file), I use a screen capture app to create the final file (I personally use Grab, the utility that comes with MacOS X and allows capturing of selections. The downside is that it only saves to .tiff, so I use Photoshop to create a drag-and-drop tiff to jpeg converter).</p><p></p><p>The map has been immensely useful in keeping descriptions clear, but it haas been amaxing in combat, greatly recucing miscommunications and allowing the 3e system to be used to its full potential (AoOs, reach, move rates, and other tactical stuff work far better now).</p><p></p><p></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=33711&perpage=40&pagenumber=4" target="_blank">This is my regular game thread with maps.</a> </p><p></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=36988&pagenumber=1" target="_blank">This was my first try at mapping (NOTE, PLAYERS IN MY REUGLAR GAME SHOULD NOT SEE THIS THREAD)</a></p></blockquote><p></p>
[QUOTE="DM_Matt, post: 736009, member: 1213"] Well, I've recently started using maps in mine (at Reaper's request, altohugh I've found it a big help). I use Photoshop because I am familiar with it, altohugh I am sure that there are better programs for the job. I use the grid, and often snap to grid. I label each space just off the map to create an XY coordinate system. It is very, very, useful to be able to put in parentheses in my descriptions the grid locations of things. I take advantage of the layers system to have every N/PC on its own draggable layer (the autoselect layer option on the move tool in later versions of PShop is very useful here). I also use it overlay the unseen areas of the map, preferably with something that might look like roof or the like if appropriate, or just plain black. I then simply erase parts of it to show what the players can see. In order that the grid system actually shows up (beucase it is not in the file), I use a screen capture app to create the final file (I personally use Grab, the utility that comes with MacOS X and allows capturing of selections. The downside is that it only saves to .tiff, so I use Photoshop to create a drag-and-drop tiff to jpeg converter). The map has been immensely useful in keeping descriptions clear, but it haas been amaxing in combat, greatly recucing miscommunications and allowing the 3e system to be used to its full potential (AoOs, reach, move rates, and other tactical stuff work far better now). [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=33711&perpage=40&pagenumber=4]This is my regular game thread with maps.[/URL] [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=36988&pagenumber=1]This was my first try at mapping (NOTE, PLAYERS IN MY REUGLAR GAME SHOULD NOT SEE THIS THREAD)[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Who's using maps in your game?
Top