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Who's Who in "Out of the Frying Pan"
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<blockquote data-quote="el-remmen" data-source="post: 60593" data-attributes="member: 11"><p><strong><span style="font-size: 12px">Kazrack Delver</span></strong> </p><p></p><p><img src="http://www.aquerra.com/OOTFP/images/CF/kazrack.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Dwarven Fighter; medium sized humanoid (dwarf); Fighter 3 / Rune-thrower 2; HD: 3d10 + 2d8 + 15; hps: 45 (max negs: -32); </p><p> Init +1 (+1 Dex,); Speed 20 ft; AC 17/15/13* (+1/+1/+1 Dex, +6/+4/+2 Chain Shirt); Attack: BAB: +4; +9 (halberd), +8 heavy flail or +5 (Light Crossbow); Dmg: 1d10+6 (halberd), 1d8+6 (heavy flail) or 1d8 (light crossbow).</p><p>SV Fort +9, Ref +2, Will +6; AL LG; Str 18, Dex 12, Con 17, Int 14, Wis 15, Cha 12, Com 10 (12 to dwarves).</p><p></p><p>Skills: Craft (armorsmith) +10, Craft (weaponsmith) +8, Craft (stone-working) +6, Craft (Gem-cutting) +6, Handle Animal +2, Knowledge (Dwarven History) +4, Religion +5, Literacy (Dwarven) +3, Jump (+4), Perform (chanting, oratory, singing, fiddle) +3, Search +3, Swim +2, Climb +2, Literacy (Ancient Dwarven Runes) +3, Scry +5, Concentration +4</p><p></p><p>Feats: Weapon Focus (Halberd), Improved Trip, Improved Disarm, Expertise</p><p></p><p>Special Abilities: Darkvision, +2 racial bonus on all saves vs. magical effects, +2 racial bonus on all saves vs. poison, Stone-cunning, +1 to racial bonus to attack orcs and goblinoids, +4 dodge bonus to AC vs. giants, +2 racial bonus to appraise stone or metal items or gems, +2 racial bonus to Craft skills related to working on metal or stone, Turn Undead (4/day), Rune-Throwing Scrye Ability, Cast Spells from Law Domain as if 2 levels higher, Divine Spell-casting (3/2+1), Domains: Law & Good</p><p></p><p>Magical Items: <em>Dwarven Rune Stein</em> - This stone mug is covered in ancient dwarven runes. If a specific rune is intoned while a liquid is poured into the cup, drinking the entire liquid provides the benefit provided by the rune and then the rune disappears. The liquid remains magical for one minute. </p><p></p><p>Kazrack is originally from Derome-Delem, of the Llurgh-Splendar-Tor stronghold in the northeast portion of the island. However, he has lived most of his life in a tight-knit dwarven community of craftsman in the City of Verdun. Learning the traditions and customs of his people from his father and his aunt and uncle – including the traditions of defense –though he chose to learn and master a highly un-dwarf-like weapon: the halberd. Level-headed, but extremely stubborn, and displaying just the slightest obvious influences of having grown up in a human city – Kazrack always felt special affinity to the ways of his people’s gods –as his father was a deacon and spiritual advisor in the community that had no priests.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 60593, member: 11"] [b][size=3]Kazrack Delver[/size][/b] [img]http://www.aquerra.com/OOTFP/images/CF/kazrack.jpg[/img] Dwarven Fighter; medium sized humanoid (dwarf); Fighter 3 / Rune-thrower 2; HD: 3d10 + 2d8 + 15; hps: 45 (max negs: -32); Init +1 (+1 Dex,); Speed 20 ft; AC 17/15/13* (+1/+1/+1 Dex, +6/+4/+2 Chain Shirt); Attack: BAB: +4; +9 (halberd), +8 heavy flail or +5 (Light Crossbow); Dmg: 1d10+6 (halberd), 1d8+6 (heavy flail) or 1d8 (light crossbow). SV Fort +9, Ref +2, Will +6; AL LG; Str 18, Dex 12, Con 17, Int 14, Wis 15, Cha 12, Com 10 (12 to dwarves). Skills: Craft (armorsmith) +10, Craft (weaponsmith) +8, Craft (stone-working) +6, Craft (Gem-cutting) +6, Handle Animal +2, Knowledge (Dwarven History) +4, Religion +5, Literacy (Dwarven) +3, Jump (+4), Perform (chanting, oratory, singing, fiddle) +3, Search +3, Swim +2, Climb +2, Literacy (Ancient Dwarven Runes) +3, Scry +5, Concentration +4 Feats: Weapon Focus (Halberd), Improved Trip, Improved Disarm, Expertise Special Abilities: Darkvision, +2 racial bonus on all saves vs. magical effects, +2 racial bonus on all saves vs. poison, Stone-cunning, +1 to racial bonus to attack orcs and goblinoids, +4 dodge bonus to AC vs. giants, +2 racial bonus to appraise stone or metal items or gems, +2 racial bonus to Craft skills related to working on metal or stone, Turn Undead (4/day), Rune-Throwing Scrye Ability, Cast Spells from Law Domain as if 2 levels higher, Divine Spell-casting (3/2+1), Domains: Law & Good Magical Items: [i]Dwarven Rune Stein[/i] - This stone mug is covered in ancient dwarven runes. If a specific rune is intoned while a liquid is poured into the cup, drinking the entire liquid provides the benefit provided by the rune and then the rune disappears. The liquid remains magical for one minute. Kazrack is originally from Derome-Delem, of the Llurgh-Splendar-Tor stronghold in the northeast portion of the island. However, he has lived most of his life in a tight-knit dwarven community of craftsman in the City of Verdun. Learning the traditions and customs of his people from his father and his aunt and uncle – including the traditions of defense –though he chose to learn and master a highly un-dwarf-like weapon: the halberd. Level-headed, but extremely stubborn, and displaying just the slightest obvious influences of having grown up in a human city – Kazrack always felt special affinity to the ways of his people’s gods –as his father was a deacon and spiritual advisor in the community that had no priests. [/QUOTE]
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