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Who's Who in "Out of the Frying Pan"
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<blockquote data-quote="el-remmen" data-source="post: 869427" data-attributes="member: 11"><p><strong>More NPCs</strong></p><p></p><p><span style="font-size: 15px">The Half-Fiend Gnomes of Garvan</span></p><p></p><p>These gnomish brothers all share demonic ancestry, and live to cause havoc and fear and be as destructive as possible. Ruled by their eldest brother, the vicious and power-hungry Mozek Steamwind, they all vie with each other to prove their worth, and gain as much power as they can to be able to branch out on their own little evil projects. However, fear of Mozek’s greater power, intellect and influence with their demon mothe, forces them to obey him, though often grudgingly. </p><p></p><p>The party (now known as “The Fearless Manticore Killers”) has been led to believe there are 11 of these half-fiend gnomish brothers – whether this is an over-estimation, or wishful thinking remains to be seen.</p><p></p><p>The half-fiend gnomes of Garvan will be listed in order of appearance in the story hour: </p><p></p><p>------------------------------------------------------------------------------</p><p></p><p><span style="font-size: 12px"><strong>Brinks</strong></span> (First Appearance: Session #17 – Death: Session #17)</p><p></p><p>Small-sized humanoid half-fiendish template – Fighter 4 / Rogue2 – HD: 4d10+2d6+12 hps: 48 Spd: 20 ft</p><p></p><p>Initiative: +3, Armor Class: Slashing: 21 Piercing: 19 Blunt: 17 (chain shirt + dex + nat & size), </p><p></p><p>Atk: Warhammer +10 or 2 claws: +9 and bite +4 - DMG: Masterwork Warhammer “<em>Ball-Breaker</em>” 1d8+6 (+1 to knockdown), claws: 1d3+3, bite: 1d4+1</p><p></p><p>SQ: +1 to hit kobolds or goblinoids, +2 on all saves vs. spells, Darkvision, +4 Dodge bonus to AC vs. giants; Immune to Poison, acid, cold, electricity and fire resistance (20), Evasion. SA: Sneak Attack +1d6, <em>Darkness</em> (3/day), <em>Desecrate</em>, <em>Unholy Blight</em></p><p></p><p>Saves: Fort: +6 Ref: +7 Will: +2; Str: 16 (+3) Dex: 16 (+3) Con: 14 (+2) Int: 16 (+3) Wis: 8 (-1) Cha: 14 (+2)</p><p></p><p>Feats: Iron Will, Weapon Focus (warhammer), Weapon Specialization (warhamer), Power Attack, Cleave, Combat Reflexes</p><p></p><p>Skills: Appraise +5, Bluff: +6, Climb: +5, Handle Animal: +1, Hide: +10, Intimidate: +10, Jump: +5, Listen +2, Move Silently: +7, Search: +7, Spot: +5, Tumble: +7, Use Rope: +4, Wilderness Lore: +1, Literacy (gnomish) +2</p><p></p><p>Equipment: Potion of <em>Cure Moderate Wounds</em> (2d8+5)</p><p></p><p><strong>Brinks</strong> was killed as he attempted to stop the party from escaping the gnomish community of Garvan and he clutches of Mozek Steamwind. Brutish, direct, short-tempered and often whiny, it is likely that he was chosen for this job because even if he failed, Mozek would still have the satisfaction of having gotten rid of one his more annoying and troublesome brothers.</p><p></p><p>Here is as he was described in the story hour, “<em>It was agnome wrapped in a shabby jacket of some kind of scaly hide. He had white hair with yellow and green highlights, and bright green eyes, above his head a dull gray warhammer was as its apex and it swung down on Beorth (still on the ground) smashing into his hip.</em>”. However, all these gnomes have at least two forms, one of a typical gnome with gray to ruddy to earth brown skin, and large noses and big eyes and a stocky form, and the other a more demonic form which causes them to grow at least a foot in height, their eyes to glow bright green and their skin to become a scaly hide with a green and golden tint; their fingers grow thick black claws and their jaws enlarge to fit long sharp teeth of a demonic maw.</p><p></p><p>Brinks’ masterwork warhammer, <em>”Ball-breaker</em>” (which is now Ratchis’ favored weapon) was built to be weighted in such a way to make knocking down an opponent more likely, in addition it also does an extra point of damage. *</p><p></p><p>------------------------------------------------------------------------------</p><p></p><p><span style="font-size: 12px">Reserved for <strong>Zelig</strong></span> </p><p></p><p>------------------------------------------------------------------------------</p><p></p><p><span style="font-size: 12px">Reserved for <strong>Mokad</strong></span> </p><p></p><p>------------------------------------------------------------------------------</p><p></p><p><span style="font-size: 12px">Reserved for <strong>Frear</strong></span> </p><p></p><p>-------------------------------------------------------------------------------</p><p></p><p><span style="font-size: 9px">* In Aquerra, masterwork items come in a wider variety than the standard type listed in the Dungeon Master’s Guide. They can be forged to grant up to +3 to damage and/or to the attack roll, and are sometimes designed to have others benefits or features.</span></p></blockquote><p></p>
[QUOTE="el-remmen, post: 869427, member: 11"] [b]More NPCs[/b] [size=4]The Half-Fiend Gnomes of Garvan[/size] These gnomish brothers all share demonic ancestry, and live to cause havoc and fear and be as destructive as possible. Ruled by their eldest brother, the vicious and power-hungry Mozek Steamwind, they all vie with each other to prove their worth, and gain as much power as they can to be able to branch out on their own little evil projects. However, fear of Mozek’s greater power, intellect and influence with their demon mothe, forces them to obey him, though often grudgingly. The party (now known as “The Fearless Manticore Killers”) has been led to believe there are 11 of these half-fiend gnomish brothers – whether this is an over-estimation, or wishful thinking remains to be seen. The half-fiend gnomes of Garvan will be listed in order of appearance in the story hour: ------------------------------------------------------------------------------ [size=3][b]Brinks[/b][/size] (First Appearance: Session #17 – Death: Session #17) Small-sized humanoid half-fiendish template – Fighter 4 / Rogue2 – HD: 4d10+2d6+12 hps: 48 Spd: 20 ft Initiative: +3, Armor Class: Slashing: 21 Piercing: 19 Blunt: 17 (chain shirt + dex + nat & size), Atk: Warhammer +10 or 2 claws: +9 and bite +4 - DMG: Masterwork Warhammer “[I]Ball-Breaker[/I]” 1d8+6 (+1 to knockdown), claws: 1d3+3, bite: 1d4+1 SQ: +1 to hit kobolds or goblinoids, +2 on all saves vs. spells, Darkvision, +4 Dodge bonus to AC vs. giants; Immune to Poison, acid, cold, electricity and fire resistance (20), Evasion. SA: Sneak Attack +1d6, [I]Darkness[/I] (3/day), [I]Desecrate[/I], [I]Unholy Blight[/I] Saves: Fort: +6 Ref: +7 Will: +2; Str: 16 (+3) Dex: 16 (+3) Con: 14 (+2) Int: 16 (+3) Wis: 8 (-1) Cha: 14 (+2) Feats: Iron Will, Weapon Focus (warhammer), Weapon Specialization (warhamer), Power Attack, Cleave, Combat Reflexes Skills: Appraise +5, Bluff: +6, Climb: +5, Handle Animal: +1, Hide: +10, Intimidate: +10, Jump: +5, Listen +2, Move Silently: +7, Search: +7, Spot: +5, Tumble: +7, Use Rope: +4, Wilderness Lore: +1, Literacy (gnomish) +2 Equipment: Potion of [I]Cure Moderate Wounds[/I] (2d8+5) [b]Brinks[/b] was killed as he attempted to stop the party from escaping the gnomish community of Garvan and he clutches of Mozek Steamwind. Brutish, direct, short-tempered and often whiny, it is likely that he was chosen for this job because even if he failed, Mozek would still have the satisfaction of having gotten rid of one his more annoying and troublesome brothers. Here is as he was described in the story hour, “[I]It was agnome wrapped in a shabby jacket of some kind of scaly hide. He had white hair with yellow and green highlights, and bright green eyes, above his head a dull gray warhammer was as its apex and it swung down on Beorth (still on the ground) smashing into his hip.[/I]”. However, all these gnomes have at least two forms, one of a typical gnome with gray to ruddy to earth brown skin, and large noses and big eyes and a stocky form, and the other a more demonic form which causes them to grow at least a foot in height, their eyes to glow bright green and their skin to become a scaly hide with a green and golden tint; their fingers grow thick black claws and their jaws enlarge to fit long sharp teeth of a demonic maw. Brinks’ masterwork warhammer, [I]”Ball-breaker[/I]” (which is now Ratchis’ favored weapon) was built to be weighted in such a way to make knocking down an opponent more likely, in addition it also does an extra point of damage. * ------------------------------------------------------------------------------ [size=3]Reserved for [b]Zelig[/b][/size] ------------------------------------------------------------------------------ [size=3]Reserved for [b]Mokad[/b][/size] ------------------------------------------------------------------------------ [size=3]Reserved for [b]Frear[/b][/size] ------------------------------------------------------------------------------- [SIZE=1]* In Aquerra, masterwork items come in a wider variety than the standard type listed in the Dungeon Master’s Guide. They can be forged to grant up to +3 to damage and/or to the attack roll, and are sometimes designed to have others benefits or features.[/SIZE] [/QUOTE]
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