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<blockquote data-quote="Evilhalfling" data-source="post: 7652099" data-attributes="member: 16991"><p>When I make a character I strive to make characters who are predictable, and who change over time, they tend to go with one personality Shtick and apply it at every opportunity. In literary terms they are flat, but dynamic characters. </p><p></p><p>B.B. Halls was a 1st level ranger with adventuring parents. He thought he could explore the dark jungle continent, as long as he found some brave companions to help him. B.B. = Big Brass (balls) </p><p>He started off with one tactic, charge stuff and then fail wildly with both sword and shield. I planed that he would either get very badly hurt or killed, and eventually learn other tactics and caution. He was still experimenting with a second tactic: <strong>Not charging</strong> - which included the 3 high str/dex people in the party breaking out bows and turning enemies into pin cushions. Then He hit 2 skeletons, standing just out of spell range with bows. He went back to the <strong>charge!</strong> it was a fatal error. </p><p>Out of combat he was over confidant and foolish, (int 8, wis 12) making bad assumptions and sticking to his guns. At various points he believed that and entire village of Cannibals were actually Weresharks, that a vampire was leaving us blood-drained animals for breakfast and that he had enough woodworking to build a sea-worthy raft.</p><p></p><p>My second fav was for a 1-shot Cthulu game. She was a teacher or something, who started out unarmed, but eventually carried a small pistol. She was having a very English courtly romance with another PC the valet of the parties rich Dilettant.</p><p>At the end of the game we had accidentally completed the cultists ritual and were going to be smashed by some Dark thing. We exchanged one last meaningful glance, and he stayed by his master's side, instead of coming to mine. Then we all died.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 7652099, member: 16991"] When I make a character I strive to make characters who are predictable, and who change over time, they tend to go with one personality Shtick and apply it at every opportunity. In literary terms they are flat, but dynamic characters. B.B. Halls was a 1st level ranger with adventuring parents. He thought he could explore the dark jungle continent, as long as he found some brave companions to help him. B.B. = Big Brass (balls) He started off with one tactic, charge stuff and then fail wildly with both sword and shield. I planed that he would either get very badly hurt or killed, and eventually learn other tactics and caution. He was still experimenting with a second tactic: [B]Not charging[/B] - which included the 3 high str/dex people in the party breaking out bows and turning enemies into pin cushions. Then He hit 2 skeletons, standing just out of spell range with bows. He went back to the [B]charge![/B] it was a fatal error. Out of combat he was over confidant and foolish, (int 8, wis 12) making bad assumptions and sticking to his guns. At various points he believed that and entire village of Cannibals were actually Weresharks, that a vampire was leaving us blood-drained animals for breakfast and that he had enough woodworking to build a sea-worthy raft. My second fav was for a 1-shot Cthulu game. She was a teacher or something, who started out unarmed, but eventually carried a small pistol. She was having a very English courtly romance with another PC the valet of the parties rich Dilettant. At the end of the game we had accidentally completed the cultists ritual and were going to be smashed by some Dark thing. We exchanged one last meaningful glance, and he stayed by his master's side, instead of coming to mine. Then we all died. [/QUOTE]
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