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Who's your villain?
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<blockquote data-quote="Richards" data-source="post: 7973137" data-attributes="member: 508"><p>The current campaign I'm running only kind of has a main villain, and that's not anyone the PCs have met up with yet (and we've only got 5 adventures left in the campaign). But for the last 20 years or so, every half a year (or thereabouts) waves of orcs and goblins have been pouring out of the forest to attack the bordering kingdoms and the "main villain" (if you want to use the term) is the person responsible for sending them out to attack. However, despite being responsible for this situation, the villain has no personal enmity against the kingdoms - it's just easier to set the slaves loose a couple of times a year and let them "earn their steel" by rampaging and acquiring metal weapons that way. (It certainly beats crafting steel weapons for slaves, and the weaker slaves get culled by the raids to the villain's overall benefit - no sense in wasting food and resources on slaves that can't hold their own in battle!)</p><p></p><p>But by the next-to-last adventure the steps the PCs have taken to find out the source of these attacks will have paid off and the last adventure will be spent finally confronting the person responsible...and the entire city of loyal subjects at the villain's disposal.</p><p></p><p>Otherwise, I run a string of short, mostly standalone adventures that can be played through in a 6-hour session. Each of those tends to have its own villain, with few villains making repeat appearances.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 7973137, member: 508"] The current campaign I'm running only kind of has a main villain, and that's not anyone the PCs have met up with yet (and we've only got 5 adventures left in the campaign). But for the last 20 years or so, every half a year (or thereabouts) waves of orcs and goblins have been pouring out of the forest to attack the bordering kingdoms and the "main villain" (if you want to use the term) is the person responsible for sending them out to attack. However, despite being responsible for this situation, the villain has no personal enmity against the kingdoms - it's just easier to set the slaves loose a couple of times a year and let them "earn their steel" by rampaging and acquiring metal weapons that way. (It certainly beats crafting steel weapons for slaves, and the weaker slaves get culled by the raids to the villain's overall benefit - no sense in wasting food and resources on slaves that can't hold their own in battle!) But by the next-to-last adventure the steps the PCs have taken to find out the source of these attacks will have paid off and the last adventure will be spent finally confronting the person responsible...and the entire city of loyal subjects at the villain's disposal. Otherwise, I run a string of short, mostly standalone adventures that can be played through in a 6-hour session. Each of those tends to have its own villain, with few villains making repeat appearances. Johnathan [/QUOTE]
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Who's your villain?
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